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  1. Jan 22, 2023 · Dark Sun cheerfully, bloodthirstily takes an obsidian hatchet to everything you thought you knew about D&D. That doesn’t mean you can’t play a game of 5e set on Athas. You might just need to get a little creative with the setup, especially if you want to port over an existing campaign. You can… Start a whole new campaign in the Dark Sun ...

    • Harry Menear
  2. darksun.fandom.com › wiki › Dark_Sun_Campaign_SettingDark Sun Campaign Setting

    Aug 17, 2010 · The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns ...

  3. Sand Raiders [4e, Dark Sun Campaign Guide] (Level 1) Sand Raiders is a short adventure for 1st-level characters, ideal for introducing the world of Athas to your players. The heroes are gathered at the small trading town of Altaruk in the Tablelands. In this adventure, the characters first encounter a band of silt runners lying in wait for ...

  4. [OC] Auber, a fully fleshed out campaign setting set in a low/medium medieval fantasy world. New races, monsters, spells and plenty of changes to rules in order to add gritty realism. A total of 113 pages for you to take inspiration from, links to pdf and map within. (Art by kami77a)

  5. Part 2: Timeline for Dark Sun Modules. Adventures. Intro. I have continued my insane attempt at formatting all of the Dark Sun modules into a sort of mega-campaign. Once again, this is a post asking for feedback, I'm sure I've messed up the order or geography of some of these. I have made a few key adventure formatting decisions, listed below.

  6. Aug 13, 2019 · The Dark Sun campaign uses a variant on short and long rest. A short rest is 8 hours long and a long rest is 7 days. Clerics, druids, and wizards must rest for 7 days in order to regain spell slots. However, sorcerers and warlocks have to the option to regain spell slots after resting for only 7 hours.

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  8. The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns.

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