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Nov 7, 2021 · Upgrading the training camp will increase the amount of stats gain each time you fill the bar. level 0 = game start (stats gain 1) level 1 = 10 bronze coins (stats gain 1 -> 2) level 2 = 13 bronze coins (stats gain 2 -> 3) level 3 = 20 bronze coins (stats gain 3 -> 4) level 4 = 40 bronze coins (stats gain 4 -> 5) level 5 = 105 bronze coins ...
- About
- Stats
- Items
- Skills
- Pets
- Currency
- Fishing
- Roadmap
Swords & Souls: Neverseenis a unique RPG where leveling up takes skill! Create, train and upgrade your character as you please, discover the Neverseen and its eccentric locals, and battle across the lands to foil an evil witch's plans! (The Boss Battle music is based on "Dark Sanctum" by Visager)
There are 5 stats in Swords & Souls: Neverseen, each of which can be upgraded via mini-games in the training area: Melee, Ranged, Soulcery, Defense, and Agility. hidden
Under inventory, you will find all of your items. Those items are unlocked through various means, but none of them are lost on death. For weapons, armor, bows, and throwables, there are 12 ranks, where 1 is the weakest and 12is the strongest. The ranks, in order from weakest to strongest, are: 1. Beginner 2. Adventurer 3. Wildling 4. Knight 5. Bron...
In the skill tree, the skills are divided into the 5 stats and into active (large square) and passive (smaller circle) skills. The active skills have a SUPER (unlocks at level 3) and a MEGA (unlocks at level 5) ability. SUPER and MEGA abilities can be different depending on the skill, but most are just a damage modifier.You unlock more skills and t...
Pets are companions that will fight for you. They level whenever you pick them to fight with you. You can also increase the level of new pets using Super Candy from the Marketplace. Currently there are 11 pets available and you will get Achievements by taming them. Taming requires you to have the Flute and play the correct notes 3 times. There are ...
The currency in the Soul Game world the Soulon. The smallest denomination of Soulon is Bronze. The table below shows the rate of conversion for other denominations, which follows at a rate of 1000:1 per tier.
The aquarium is located in the museum and begins empty. Fish caught when fishing will be sent to the aquarium until the quota for that type is fulfilled. If a type of fish is caught after being fulfilled, the player will receive soulons for the caught fish. The full list of fish is as follows: In order to go fishing, a fishing rod is required. The ...
Please let me know what else I should add/change. List of things I am going to add in the future: 1. About System Requirements 2. Town / Home 3. Update Info 4. Market 5. Museum 6. Clovers 7. Investing 8. Aquarium 9. Books 10. Armor 11. Monsters/Pets 12. How to get 100% Ship of Imagination 13. Tavern Quests 14. Mercenaries 15. Pets Garden 16. Black ...
- 64-bit
- Windows 7/8
- 4 GB
- Quad Core 2.6 GhZ
Feb 7, 2020 · Special attack chance is not actually 50%, but every second attack is special. So yeah, that is still half, but there is no randomness here. A full guide to all the pets in the game, how to catch them and their status (Health, Power and Special Attacks)....
Jul 22, 2019 · swords and souls: neverseen 100 % guide (in progress)...kappa. Welcome to the 100% guide I tend to make ASAP.
Jul 26, 2019 · Certain Stats will max out, no matter how many points you put in to level up. Throw chance – 40%. Soulcery Cooldown Bonus – 200%. Block Cooldown – 20 s. Dodge Cooldown – 20 s. You can reset your skills as often as you want free of charge. Aquarium and Fishing . Each fishing spot has 3 rarities, Common, Uncommon, and Rare.
Aug 28, 2024 · Create, train and upgrade your character as you please, discover The Neverseen and its eccentric locals, and battle across the lands to foil an evil witch's plans! Swords & Souls: Neverseen Steam charts, data, update history.
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Aug 18, 2021 · 12 Hours (1) More statistics and details. Game Detail. For Swords & Souls: Neverseen on the Nintendo Switch, GameFAQs has game information and a community message board for game discussion.