Yahoo Canada Web Search

Search results

  1. Oct 28, 2024 · 75% of video game companies in Canada are owned by Canadians. 61% of Canadians play video games. The sales of digital games have increased year on year, while the sales of physical video games have stagnated. 32,300 people were working full-time in the video game industry in Canada in 2021.

  2. Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.

    • 2.3 Employment
    • 3. Economic Impact
    • 3.1 Revenue and Expenditure Characteristics
    • About ESAC
    • About Nordicity

    Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...

    The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).

    The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.

    ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...

    Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...

    • The value of the global video game industry has increased almost fivefold from 2012 to 2021. Video game statistics for 2021 show that the global market amounts to a mind-blowing US$138 billion.
    • Mobile gaming is becoming the biggest contributor to the value of the whole industry. While hardcore gamers frown upon this phenomenon, mobile games are becoming more and more sophisticated.
    • People spend around 8.45 hours per week gaming. This is the global average for people who play video games.
    • 64% of the Canadian population plaid video games regularly in 2018, video game statistics reveal. This is a significant increase from 2014, when 54% of Canadians reported playing a video game in the past four weeks.
  3. There are 247 game companies located in Canada and 1,157 developed and 706 published games have been made here. Canadian Game Industry hosts 0 events in 2024 and has hosted 6 events events since 2019.

  4. Ontario is the largest producer of video games in Canada, housing 31.8% of all game studios (10 of which are large companies) and has annual expenditures of $818.4 million. [17] Quebec is the second largest, with 31.1% of companies residing in the province (22 of which are large companies) and spends $2.3 billion annually. [ 17 ]

  5. People also ask

  6. Dec 12, 2023 · In 2021, Ontario was the Canadian province with the highest number of video game companies, with 298 companies located there. Quebec was second, with 291 video game companies.

  1. People also search for