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Oct 28, 2024 · According to the Entertainment Software Association of Canada, 23 million Canadians play video games, representing 61% of the population. Younger Canadians are more likely to play video games with 89% of children and teens (6-17-year-olds) playing video games compared to 61% of the 18-64-year-olds.
Retail By The Numbers. RCC has replaced the monthly Retail By The Numbers publication with the Retail Pulse Dashboard, a new interactive platform that delivers data on Canadian retail sales, retail job numbers, economic data, credit and debit card spending and consumer behaviour in one online tool on the Retail Council of Canada’s website.
Canadians online in 2020. Canadian e-commerce: Measuring domestic vs. cross-border e-commerce. Online shopping in Canada in 2020: Results from Canadian Internet Use Survey. Seniors online. Cyberstalking. Results from the Digital Economy Survey. Interactive data visualizations.
Jul 1, 2024 · Number of users of e-commerce in Canada 2020-2029. statistics. Overview. Leading players. Mobile commerce. Consumption. Digital payments. Find the most up-to-date statistics and facts about...
Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.
Feb 21, 2023 · From February 2020 to July 2022, retail e-commerce sales increased by 67.9%, and the share of e-commerce sales as a proportion of total retail sales increased markedly from 2019 to 2022 (July year to date).
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Apr 7, 2022 · In 2020, the operating revenue of store retailers fell in all provinces, with the exception of British Columbia, where it increased by 1.0%. Ontario led the decrease in total operating revenue (-$5.9 billion; -2 .5%), followed by Alberta (-$1.9 billion; -2 .3%).