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  1. Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.

  2. Finance & Taxation | Retail By The Numbers | Store Operations. Retail By The Numbers. RCC has replaced the monthly Retail By The Numbers publication with the Retail Pulse Dashboard, a new interactive platform that delivers data on Canadian retail sales, retail job numbers, economic data, credit and debit card spending and consumer behaviour in one online tool on the Retail Council of Canada ...

  3. Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...

  4. Jul 1, 2024 · Due to varying update cycles, statistics can display more up-to-date data than referenced in the text. ... Premium Statistic Number of users of e-commerce in Canada 2020-2029 ... Basic Statistic ...

  5. Feb 19, 2021 · Retail sales — Nvt. $49.4 millions. December 2020. 6.2%. (monthly change) Source (s): Table 20-10-0008-01. Retail sales posted their largest decline since the low of April driven by the COVID -1 9 pandemic, decreasing 3.4% to $53.4 billion in December. Sales were down in 9 out of 11 subsectors, representing 83.6% of retail sales.

  6. Apr 7, 2022 · Operating profit margins for retailers rose modestly, from 4.6% in 2019 to 4.9% in 2020. The cost of goods sold by store retailers decreased by 1.7% to $460.1 billion in 2020. The cost of goods sold represented roughly 73% of total operating revenue. Total operating expenses, including labour remuneration, shrank by 1.3% to $137.5 billion in 2020.

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  8. May 19, 2023 · Video game statistics for 2021 show that the global market amounts to a mind-blowing US$138 billion. This is a US$7 billion rise when compared with video game statistics from 2020. In 2012, the value of PC, console, and phone gaming companies was around US$51 billion. Interestingly, growth is steadily linear, with US$7-10 billion being added to ...