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Oct 28, 2024 · Video Game Industry in Canada. In 2021, the video game industry contributed $5.5 billion to the Canadian GDP. This represented a 23% increase since 2019. Over $3.2 billion was contributed directly by the industry, while over $1.2 billion came from indirect sources.
Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.
- 2.3 Employment
- 3. Economic Impact
- 3.1 Revenue and Expenditure Characteristics
- About ESAC
- About Nordicity
Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...
The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).
The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.
ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...
Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...
Most (80%) of Canada’s video game companies are located in Quebec, Ontario and British Columbia. Although all regions showed an increase in the number of companies, the growth was concentrated in Ontario and Quebec which together added 137 companies to the Canadian industry.
Feb 13, 2024 · In 2020, 37% of online shoppers were between the ages of 53 and 72. 28% of Canadian Millennials made transactions online in 2020. In 2020, 17% of Canadians made transactions in the “toys” category. 72% of Canadian e-commerce shoppers made their purchases through Amazon.ca.
Nov 9, 2021 · The Canadian video game industry has grown 23 percent since 2019 to contribute $5.5 billion to Canada’s GDP, according to a new biennial report from The Entertainment Software Association of Canada (ESA Canada).
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Jul 28, 2021 · Texas-based specialty entertainment company GameStop announced Wednesday that it will be rebranding all EB Games stores in Canada by the end of 2021 to the GameStop banner. EB Games was purchased by GameStop in 2005 which saw the locations in Europe and the US rebranded.