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  1. Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...

  2. Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.

  3. Finance & Taxation | Retail By The Numbers | Store Operations. Retail By The Numbers. RCC has replaced the monthly Retail By The Numbers publication with the Retail Pulse Dashboard, a new interactive platform that delivers data on Canadian retail sales, retail job numbers, economic data, credit and debit card spending and consumer behaviour in one online tool on the Retail Council of Canada ...

    • Retail E-Commerce Sales Higher Than pre-pandemic Levels
    • Final Thoughts
    • Note to Readers

    After a sharp increase at the onset of the pandemic, retail e-commerce sales have receded as of July 2022 but remain well above pre-pandemic levels. The share of retail e-commerce sales, as a proportion of total retail sales, rose from 3.9% in 2019 to 6.2% in 2022 (July year to date). During the height of the pandemic in 2020 and 2021, the shares o...

    Canadians became increasingly reliant on retail e-commerce platforms in the face of COVID-19. Retail consumers have shown that, as restrictions were lifted, e-commerce remained an attractive method of shopping as some businesses increased their online presence and continued to invest in online sales and e-commerce capabilities. As the pandemic runs...

    All data in this paper are seasonally adjusted and are expressed in current dollars, unless otherwise noted. A standard usage of the 2017 North American Industry Classification System (NAICS) groups all Internet-only retailers together under NAICS code 45411, regardless of their associated retail subsector. To determine e-commerce sales by subsecto...

  4. Jul 1, 2024 · Premium Statistic M-commerce share of total e-commerce in Canada 2022-2026 ... sales value in Canada 2021-2027. ... Leading online fashion stores in Canada in ...

  5. Feb 21, 2024 · This subsector's cost of goods sold was $75.6 billion and total expenses were $17.7 billion, resulting in a profit margin of 6.1% in 2022. Sales in the second-largest subsecto r—f ood and beverage retailer s—t otalled $152.0 billion in 2022. The profit margin at food and beverage retailers was 7.4% in 2022.

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  7. Size and Structure. In 2021, 937 active video game companies were identified in Canada, a 35% increase since 2019. Much of this growth occurred in Ontario and Quebec which increased the national total by 137 active companies. More than half (54%) of companies in the industry employ fewer than five people.

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