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Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.
- Video Gaming in France
Video gaming market revenues in France are projected to...
- Most Popular Gaming Genres in Canada
Most Popular Gaming Genres in Canada - Video gaming in...
- Video Game Companies in Canada
In 2021, there were 937 video game companies Canada, up from...
- Digital Market Outlook
Video-on-demand revenue in Canada 2017-2027, by type Share...
- Top Gaming Countries by Revenue 2022
United States, Canada, and Mexico gaming revenue 2022, by...
- Canada Video Game Company Numbers by Province 2021
Number of video game companies in selected provinces in...
- Canada Video Game Employment by Province 2021
During in 2021, Quebec had the highest concentration of...
- Canada Video Game Market Revenue by Segment 2027
Canada Video Game Market Revenue by Segment 2027 - Video...
- Video Gaming in France
Oct 28, 2024 · The number of video game companies in Canada increased by 35% between 2019 and 2021. In 2021, Ontario and Quebec had 80% of Canada’s video game companies. Almost three-quarters of all people working in the industry are men.
Retail By The Numbers. RCC has replaced the monthly Retail By The Numbers publication with the Retail Pulse Dashboard, a new interactive platform that delivers data on Canadian retail sales, retail job numbers, economic data, credit and debit card spending and consumer behaviour in one online tool on the Retail Council of Canada’s website.
Jul 1, 2024 · Overview. Leading players. Mobile commerce. Consumption. Digital payments. Find the most up-to-date statistics and facts about e-commerce in Canada.
- Retail E-Commerce Sales Higher Than pre-pandemic Levels
- Final Thoughts
- Note to Readers
After a sharp increase at the onset of the pandemic, retail e-commerce sales have receded as of July 2022 but remain well above pre-pandemic levels. The share of retail e-commerce sales, as a proportion of total retail sales, rose from 3.9% in 2019 to 6.2% in 2022 (July year to date). During the height of the pandemic in 2020 and 2021, the shares o...
Canadians became increasingly reliant on retail e-commerce platforms in the face of COVID-19. Retail consumers have shown that, as restrictions were lifted, e-commerce remained an attractive method of shopping as some businesses increased their online presence and continued to invest in online sales and e-commerce capabilities. As the pandemic runs...
All data in this paper are seasonally adjusted and are expressed in current dollars, unless otherwise noted. A standard usage of the 2017 North American Industry Classification System (NAICS) groups all Internet-only retailers together under NAICS code 45411, regardless of their associated retail subsector. To determine e-commerce sales by subsecto...
Jun 16, 2024 · More than 50 percent of internet users stream music and videos online, and over 60 percent use social media. The future of media usage in Canada lies in digital entertainment. Show more.
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In 2021, 937 active video game companies were identified in Canada, a 35% increase since 2019. Much of this growth occurred in Ontario and Quebec which increased the national total by 137 active companies. More than half (54%) of companies in the industry employ fewer than five people. In 2021, video game companies in Canada