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Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, ... Due to varying update cycles, statistics can display more up-to-date data than referenced in the text. ... Video game purchases by store ...
- Video Gaming in France
Video gaming penetration is almost universal among...
- Most Popular Gaming Genres in Canada
Canada video game company number 2017-2021, by province...
- Video Game Companies in Canada
In 2021, there were 937 video game companies Canada, up from...
- Digital Market Outlook
Video-on-demand revenue in Canada 2017-2027, by type Share...
- Top Gaming Countries by Revenue 2022
United States, Canada, and Mexico gaming revenue 2022, by...
- Canada Video Game Company Numbers by Province 2021
Number of video game companies in selected provinces in...
- Canada Video Game Employment by Province 2021
During in 2021, Quebec had the highest concentration of...
- Canada Video Game Market Revenue by Segment 2027
Canada video game company number 2021, by size; Canada video...
- Video Gaming in France
Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.
- 2.3 Employment
- 3. Economic Impact
- 3.1 Revenue and Expenditure Characteristics
- About ESAC
- About Nordicity
Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...
The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).
The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.
ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...
Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...
Jul 1, 2024 · Find the most up-to-date statistics and facts about e-commerce in Canada ... Retail e-commerce sales value in Canada 2021-2027. ... Basic Statistic Leading online fashion stores in Canada in 2023 ...
Finance & Taxation | Retail By The Numbers | Store Operations. Retail By The Numbers. RCC has replaced the monthly Retail By The Numbers publication with the Retail Pulse Dashboard, a new interactive platform that delivers data on Canadian retail sales, retail job numbers, economic data, credit and debit card spending and consumer behaviour in one online tool on the Retail Council of Canada ...
Jan 10, 2024 · Daily time spent with selected media among adults in Canada 2023. Demographics & Use. Most common internet accesses by type in Canada 2024. Video Streaming. Number of OTT video users Canada 2019-2025.
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Jul 28, 2021 · Texas-based specialty entertainment company GameStop announced Wednesday that it will be rebranding all EB Games stores in Canada by the end of 2021 to the GameStop banner. EB Games was purchased by GameStop in 2005 which saw the locations in Europe and the US rebranded. In Canada, the company is the largest Game retailer with locations across ...