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Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...
- Video Gaming in France
Video gaming has become a mainstream leisure activity in...
- Most Popular Gaming Genres in Canada
Canada video game employment in selected provinces...
- Video Game Companies in Canada
In 2021, there were 937 video game companies Canada, up from...
- Digital Market Outlook
Video-on-demand revenue in Canada 2017-2027, by type Share...
- Top Gaming Countries by Revenue 2022
United States, Canada, and Mexico gaming revenue 2022, by...
- Canada Video Game Company Numbers by Province 2021
Number of video game companies in selected provinces in...
- Canada Video Game Employment by Province 2021
Nordicity & Entertainment Software Association of Canada,...
- Canada Video Game Market Revenue by Segment 2027
Canada Video Game Market Revenue by Segment 2027 - Video...
- Video Gaming in France
Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.
- 2.3 Employment
- 3. Economic Impact
- 3.1 Revenue and Expenditure Characteristics
- About ESAC
- About Nordicity
Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...
The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).
The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.
ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...
Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...
Jul 1, 2024 · Find the most up-to-date statistics and facts about e-commerce in Canada ... Retail e-commerce sales value in Canada 2021-2027. ... Basic Statistic Leading online fashion stores in Canada in 2023 ...
Dec 16, 2021 · The value of China’s live-commerce market grew at a compound annual growth rate (CAGR) of more than 280 per cent between 2017 and 2020, to reach an estimated $171 billion in 2020, the company reports on its website. Welcome to the Nissan Studio. Watch on. “This growth spurt has been intensified by the COVID-19 pandemic, and Chinese sales ...
Finance & Taxation | Retail By The Numbers | Store Operations. Retail By The Numbers. RCC has replaced the monthly Retail By The Numbers publication with the Retail Pulse Dashboard, a new interactive platform that delivers data on Canadian retail sales, retail job numbers, economic data, credit and debit card spending and consumer behaviour in one online tool on the Retail Council of Canada ...
2 days ago · Due to varying update cycles, statistics can display more up-to-date data than referenced in the text. Show ... Weekly global audience reach of video live streaming 2021-2023.
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