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  1. Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.

    • 2.3 Employment
    • 3. Economic Impact
    • 3.1 Revenue and Expenditure Characteristics
    • About ESAC
    • About Nordicity

    Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...

    The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).

    The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.

    ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...

    Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...

  2. Oct 28, 2024 · Video Game Industry Statistics for Canadians. In 2021, the video game industry’s contribution to Canada’s GDP was $5.5 billion. 75% of video game companies in Canada are owned by Canadians. 61% of Canadians play video games.

  3. Most (80%) of Canada’s video game companies are located in Quebec, Ontario and British Columbia. Although all regions showed an increase in the number of companies, the growth was concentrated in Ontario and Quebec which together added 137 companies to the Canadian industry.

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  4. 2021. 2020. 2019. Retail By The Numbers has been replaced with the Retail Pulse Dashboard, and interactive dashboard that offers data on Canadian retail.

  5. Nov 9, 2021 · In terms of the actual workforce, the 2021 Industry Survey found that there are now 32,300 full-time equivalents (FTEs) in the Canadian gaming space, a 17 percent increase from 2019. Further, 57 percent of companies said they have more employees now than they did in 2017.

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  7. Jul 1, 2024 · In 2023, the six of ten of the leading online stores in Canada were headquartered in the United States. Show more. Published by Statista Research Department, Jul 1, 2024. Editor’s Picks. B2C...

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