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  1. Oct 28, 2024 · According to the Entertainment Software Association of Canada, 23 million Canadians play video games, representing 61% of the population. Younger Canadians are more likely to play video games with 89% of children and teens (6-17-year-olds) playing video games compared to 61% of the 18-64-year-olds.

  2. Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.

  3. 2020. 2019. Retail By The Numbers has been replaced with the Retail Pulse Dashboard, and interactive dashboard that offers data on Canadian retail.

  4. Jul 1, 2024 · Number of users of e-commerce in Canada 2020-2029. statistics. Overview. Leading players. Mobile commerce. Consumption. Digital payments. Find the most up-to-date statistics and facts about...

    • Retail E-Commerce Sales Higher Than pre-pandemic Levels
    • Final Thoughts
    • Note to Readers

    After a sharp increase at the onset of the pandemic, retail e-commerce sales have receded as of July 2022 but remain well above pre-pandemic levels. The share of retail e-commerce sales, as a proportion of total retail sales, rose from 3.9% in 2019 to 6.2% in 2022 (July year to date). During the height of the pandemic in 2020 and 2021, the shares o...

    Canadians became increasingly reliant on retail e-commerce platforms in the face of COVID-19. Retail consumers have shown that, as restrictions were lifted, e-commerce remained an attractive method of shopping as some businesses increased their online presence and continued to invest in online sales and e-commerce capabilities. As the pandemic runs...

    All data in this paper are seasonally adjusted and are expressed in current dollars, unless otherwise noted. A standard usage of the 2017 North American Industry Classification System (NAICS) groups all Internet-only retailers together under NAICS code 45411, regardless of their associated retail subsector. To determine e-commerce sales by subsecto...

  5. Apr 7, 2022 · In 2020, with the onset of the pandemic, retail sales were impacted, as consumers changed their shopping habits and retailers altered their business practices. Retail customers spent $669.6 billion at Canadian store and non-store retailers in 2020, leading to a slight decline of 0.1% in operating revenue compared with the previous year.

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  7. Most (80%) of Canada’s video game companies are located in Quebec, Ontario and British Columbia. Although all regions showed an increase in the number of companies, the growth was concentrated in Ontario and Quebec which together added 137 companies to the Canadian industry.

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