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  1. Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.

  2. Oct 28, 2024 · Video Game Industry Statistics for Canadians. In 2021, the video game industry’s contribution to Canada’s GDP was $5.5 billion. 75% of video game companies in Canada are owned by Canadians. 61% of Canadians play video games.

    • Retail E-Commerce Sales Higher Than pre-pandemic Levels
    • Final Thoughts
    • Note to Readers

    After a sharp increase at the onset of the pandemic, retail e-commerce sales have receded as of July 2022 but remain well above pre-pandemic levels. The share of retail e-commerce sales, as a proportion of total retail sales, rose from 3.9% in 2019 to 6.2% in 2022 (July year to date). During the height of the pandemic in 2020 and 2021, the shares o...

    Canadians became increasingly reliant on retail e-commerce platforms in the face of COVID-19. Retail consumers have shown that, as restrictions were lifted, e-commerce remained an attractive method of shopping as some businesses increased their online presence and continued to invest in online sales and e-commerce capabilities. As the pandemic runs...

    All data in this paper are seasonally adjusted and are expressed in current dollars, unless otherwise noted. A standard usage of the 2017 North American Industry Classification System (NAICS) groups all Internet-only retailers together under NAICS code 45411, regardless of their associated retail subsector. To determine e-commerce sales by subsecto...

  3. Jul 1, 2024 · Overview. Leading players. Mobile commerce. Consumption. Digital payments. Find the most up-to-date statistics and facts about e-commerce in Canada.

  4. In 2021, 937 active video game companies were identified in Canada, a 35% increase since 2019. Much of this growth occurred in Ontario and Quebec which increased the national total by 137 active companies. More than half (54%) of companies in the industry employ fewer than five people. In 2021, video game companies in Canada

  5. RCC has replaced the monthly Retail By The Numbers publication with the Retail Pulse Dashboard, a new interactive platform that delivers data on Canadian retail sales, retail job numbers, economic data, credit and debit card spending and consumer behaviour in one online tool on the Retail Council of Canada’s website.

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  7. Digital technology and Internet use by individuals. Internet use and COVID-19: How the pandemic increased the amount of time Canadians spend online. Digital technology and Internet use by businesses and governments. Robotics Technologies Adoption: Insights from the Survey of Advanced Technology.

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