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Feb 24, 2014 · 1 in game decade (10 in game years) = 50.53 real world days or 1 month and 19.5 days. 1 in game millennium (100 in game years) = 505 real world days or 1 year and 4.51 months. Using this logic, we can determine that the first event on the calendar (New Years Cake on Late Winter 29th-31st) will start around 4pm EST on Sunday!
This is the start of a new day. Daytime is the longest section of the cycle, lasting 9 minutes and 10 seconds. Start: 1000 ticks (07:00:00.0) Mid: 6000 ticks (12:00:00.0) End: 12000 ticks (18:00:00.0) When a player first spawns in singleplayer, the daylight cycle always starts at the beginning of the daytime (0:00).
- Overview
- Updates per year
- 2009
- 2010
- 2011
- 2012
- 2013
- 2014
- 2015
- 2016
This page's purpose is to retrace the history of all events related to Minecraft and Mojang Studios in a less targeted manner than the different version history pages.
Java Edition
2022 •1 major update (1.19), 4 minor updates (1.18.2-1.19.3), 20 snapshots (22w03a-22w46a), 22 pre-releases (1.18.2 Pre-release 1-1.19.3 Pre-release 3),9 Release Candidates (1.18.2 Release Candidate 1-1.19.3 Release Candidate 3), 1 experimental snapshot (Deep Dark Experimental Snapshot 1), 1 joke update (22w13oneBlockAtATime) 2021 •2 major updates (1.17–1.18), 3 minor updates (1.16.5–1.18.1), 25 snapshots (21w03a–21w44a), 17 pre-releases (1.17 Pre-release 1 – 1.18.1 Pre-release 1), 12 release candidates (1.16.5 Release Candidate 1 – 1.18.1 Release Candidate 3), 7 experimental snapshots (1.18 Experimental Snapshot 1 – 1.18 experimental snapshot 7) 2020 •1 major update (1.16), 5 minor updates (1.15.2–1.16.4), 29 snapshots (20w06a–20w51a), 15 pre-releases (1.15.2 Pre-Release 1 – 1.16.4 Pre-release 2), 5 release candidates (1.16 Release Candidate 1 – 1.16.4 Release Candidate 1), 5 combat tests (Combat Test 5 – Combat Test 8c), 1 joke update (20w14∞) 2019 •2 major updates (1.14–1.15), 5 minor updates (1.14.1–1.15.1), 35 snapshots, (19w02a–19w46b), 30 pre-releases (1.14 Pre-Release 1 – 1.15.1 Pre-release 1), 4 combat tests (1.14.3 - Combat Test – Combat Test 4), 1 joke update (3D Shareware v1.34) 2018 •1 major update (1.13), 2 minor updates (1.13.1–1.13.2), 48 snapshots (18w01a–18w50a), 14 pre-releases (1.13-pre1–1.13.2-pre2) 2017 •1 major update (1.12), 2 minor updates (1.12.1–1.12.2), 23 snapshots (17w06a–17w50a), 10 pre-releases (1.12-pre1–1.12.2-pre2) 2016 •3 major updates (1.9–1.11), 8 minor updates (1.9.1–1.11.2), 29 snapshots (16w02a–16w50a), 14 pre-releases (1.9-pre1–1.11-pre1), 1 joke update (1.RV-Pre1) 2015 •8 minor updates (1.8.2–1.8.9), 49 snapshots (15w31a–15w51b), 1 joke update (15w14a) 2014 •1 major update (1.8), 7 minor updates (1.7.5–1.8.1), 52 snapshots (14w02a–14w34d), 15 pre-releases (1.7.6-pre1–1.8.8-pre) 2013 •3 major updates (1.5–1.7.2), 12 minor updates (1.4.7–1.7.4), 57 snapshots (13w01a–13w49a), 12 pre-releases (1.5-pre–1.7.4-pre), 1 joke update (2.0) 2012 •4 major updates (1.1–1.4.2), 8 minor updates (1.2.2–1.4.6), 46 snapshots (12w01a–12w50b), 13 pre-releases (1.2-pre–1.4.6-pre) 2011 •1 major update (1.0.0), 1 minor update (1.0.1), 4 snapshots (11w47a–11w50a), 6 pre-releases (1.9 Prerelease – 1.9 Prerelease 6), 2 release candidates (RC1–RC2) •7 major Beta updates (1.2–1.8), 18 minor Beta updates (1.2_01–1.8.1), 1 Beta test build (1.6 Test Build 3), 2 Beta pre-releases (1.8 Pre-release – 1.8 Pre-release 2) 2010 •2 major Beta updates (1.0–1.1), 4 minor beta updates (1.0_01–1.1_02) •3 major Alpha updates (v1.0.0–v1.2.0), 26 minor Alpha updates (v1.0.1–v1.2.6), 21 Alpha patches (v1.0.1_01–v1.2.4_01) •26 Infdev updates (20100227-1–20100627) •33 Indev updates (20100104–20100223) 2009 •4 Indev updates (20091223-1–20091231-2) •18 known major Classic updates (0.0.1a–0.30), 10 known minor Classic updates (0.0.12a_01–0.29_01) •10 known pre-Classic versions (Cave game tech test – mc-161648)
Bedrock/Pocket Edition
2022 •1 major update (1.19.0), 18 minor updates (1.18.10-1.19.50), 51 development builds (beta 1.18.10.26-beta 1.19.60.23) 2021 •2 major updates (1.17.0–1.18.0), 15 minor updates (1.16.210–1.18.2), 48 development builds (beta 1.16.210.54 – beta 1.18.10.24) 2020 •1 major update (1.16.0), 19 minor updates (1.14.20–1.16.201), 52 development builds (beta 1.14.2.51 – beta 1.16.210.53) 2019 •6 major updates (1.9.0–1.14.0), 11 minor updates (1.10.1–1.14.1), 43 development builds (beta 1.9.0.5 – beta 1.14.2.50) 2018 •5 major updates (1.4.0–1.8.0), 18 minor updates (1.2.9–1.8.1), 34 development builds (beta 1.2.10.1 – beta 1.9.0.3) 2017 •2 major updates (1.1.0–1.2.0), 22 minor updates (1.0.1–1.2.8), 14 development builds (alpha 1.0.3.0 – 1.2.6.1) 2016 •1 major update (1.0.0), 3 major alpha updates (v0.14.0–v0.16.0), 14 minor alpha updates (v0.13.2–v0.16.2), 0 development builds (v0.14.0 build 1 – alpha 1.0.0.7) 2015 •3 major alpha updates (v0.11.0–0.13.0), 8 minor alpha updates (v0.10.5–v0.13.1), 0 development builds (v0.11.0 build 1 – v0.13.0 build 5) 2014 •2 major alpha updates (v0.9.0–v0.10.0), 11 minor alpha updates (v0.8.1–v0.10.4), 0 development builds (v0.9.0 build 1 – v0.10.0 build 9) 2013 •3 major alpha updates (v0.6.0–v0.8.0), 7 minor updates (v0.6.1–v0.7.6), 0 development builds (v0.8.0 build 2 – v0.8.0 build 8) 2012 •4 major alpha updates (v0.2.0–v0.5.0), 4 minor alpha updates (v0.2.1–v0.3.3), 3 revision updates (v0.2.1 alpha2 – v0.4.0 rev 3) 2011 •1 pre-release (Pre-release), 1 major alpha update (v0.1.0), 3 minor alpha updates (v0.1.1–v0.1.3)
Legacy Console Edition
2020 •1 PlayStation 3 Update (PlayStation 3 Edition 1.84), 1 PlayStation Vita Update (PlayStation Vita Edition 1.84) 2019 •9 PlayStation 4 updates (1.85–1.95), 2 PlayStation 3/Vita updates (1.83-1.84), 1 Xbox 360 update (TU74), 1 Xbox One update (CU58), 1 Wii U patch (Patch 43) 2018 •13 Xbox 360 updates (TU61–TU73), 6 Xbox One updates (CU52–CU57), 19 PlayStation updates (1.65–1.84), 12 Wii U patches (Patch 31 – Patch 42), 5 Switch updates (1.0.12–1.0.17) 2017 •14 Xbox 360 updates (TU37–TU60), 15 Xbox One updates (CU37–CU51), 25 PlayStation updates (1.40–1.64), 15 Wii U patches (Patch 16 – Patch 30), 11 Switch updates (1.0.1–1.0.11) 2016 •15 Xbox 360 updates (TU32–TU46), 17 Xbox One updates (CU20–CU36), 17 PlayStation updates (1.23–1.39), 12 Wii U patches (Patch 4 – Patch 15) 2015 •12 Xbox 360 updates (TU20–TU31), 12 Xbox One updates (CU8–CU19), 10 PlayStation updates (1.13–1.22), 3 Wii U patches (Patch 1 – Patch 3) 2014 •6 Xbox 360 updates (TU12–TU19), 7 Xbox One updates (CU1–CU7), 10 PlayStation updates (1.03–1.12) 2013 •6 Xbox 360 updates (TU8–TU13), 3 PS3 updates (1.0–1.02) 2012 •7 Xbox 360 updates (TU1–TU7)
April 2009
•29 – Infiniminer is released, a game by Zachtronics Industries (creators of the critically acclaimed 2011 puzzle game SpaceChem), whose concept mainly inspired Notch for Minecraft. It was regularly updated and became open-source less than a month later.
May 2009 – Birth of Minecraft
•10 – Development on "Cave Game" started using RubyDung, an abandoned game project of Notch, and Infiniminer as bases for the code. •13 – Java: First video of "Cave Game", Block placement, first Mobs (Humans), physics created (Cave game tech test). •14 – Java: "Cave Game" renamed to "Minecraft: Order of the Stone" after a suggestion by RinkuHero from The Independent Games Wiki on an IRC with Notch, "Minecraft" being an analogy to the famous real-time strategy game StarCraft (Pre-classic). •16 – Java: Early private testing, among TIGSource members (Classic 0.0.2a-0.0.9a). •17 – First release of the game (Classic 0.0.11a). Game name shortened to simply "Minecraft". •21 – Accounts can now be registered. •24 – An official Minecraft Forum is opened.
June 2009
•1 – Java: First Multiplayer test (Classic 0.0.15a (Multiplayer Test 1)). Notch starts his new job at Jalbum. •7 – Java: Multiplayer released (Classic 0.0.16a). •14 – Java: Custom Skins released (Classic 0.0.18a).
January 2010
•13 – Java: Introduction of infinite Water (Indev 0.31-20100113). Minecraft passes 100,000 registered users. •21 – Minecraft can now be gifted to non-premium players. •29 – Java: Introduction of the Crafting system (Indev 0.31-20100129).
February 2010
•5 – Hayden Scott-Baron leaves Minecraft development. •27 –
June 2010
•1 – Notch gets back to work 100% on Minecraft after a pause after having left his job at Jalbum a few weeks before. •17 – Minecraft passes 20,000 sales. •18 – Java: Seecret Friday Update 1 released. Minecart system introduced. •25 – Java: Seecret Friday Update 2 released. Dungeons introduced. •30 –
January 2011
•3 – Tobias Möllstam and Carl Manneh join the Mojang team. •12 – Minecraft surpasses 1 million sales. •13 – Java: Beta 1.2 released.
February 2011
•21 – Java: Client/Launcher Update. Updates are now manually triggered. •22 – Java: Beta 1.3 released.
March 2011
•2 – Scrolls, Mojang's second game, is announced on The Word of Notch. •4 – "Minecraft - Volume Alpha", the soundtrack of the game by C418, is released. •31 – Java: Beta 1.4 released.
January 2012
•12 – Java: Java Edition 1.1 released. •16 - Edu: 0.9652 released. •18 – As part of the worldwide protest against SOPA, Mojang establishes a blackout on all their sites for the entire day. •24 – LEGO announces that the LEGO Minecraft project has passed the 10,000 required votes.
February 2012
•11 – PE: v0.2.0 released for Android. •15 – LEGO reveals the final design of the first LEGO Minecraft set. •17 – PE: Alpha 0.2.0 released for iOS. •17 - Edu: 0.969 released. •18 – Catacomb Snatch, a game developed by Mojang in the span of a weekend as part of a charity project called the Humble Bundle Mojam, is released. •28 – The Bukkit team (composed of Nathan "Dinnerbone" Adams, Warren "EvilSeph" Loo, Erik "Grum" Broes & Nathan "Tahg" Gilbert) officially joins Mojang in order to further develop the Minecraft server software and to aid with the creation of modding APIs.
March 2012
•1 – Java: Java Edition 1.2.1 released (1.2 was skipped for practical purposes). •12 – The "Elder Scrolls vs. Scrolls" lawsuit has an outcome: Mojang can call their game "Scrolls", but no sequel using this name will be allowed. •22 - Edu: 0.97 released.
January 2013
•9 - Edu: 0.984 released. •30 – PE: v0.6.0 released.
March 2013
•13 – Java: Java Edition 1.5 "Redstone Update" released. •13 – Legacy Console: Skin Pack 4 released. It includes 45 skins, some with capes.
April 2013
•1 – Java: Minecraft 2.0 announced as an April Fools joke. •4 – Legacy Console: TU9 released. •5 – Minecraft for Java surpasses 10 million sales. •8 – Aleksandra "MissMarzenia" "Ola" Zając joined Mojang as customer support agent. •18 -
January 2014
•2 – Michael "Searge" Stoyke, known for his work on the Mod Coder Pack, joins Mojang as developer for the Java edition. •9 – Java: The first 1.8 snapshot (14w02a) was released.
February 2014
•26 – Java: 1.7.5 is released. •27 – Realms is launched in Nordic countries.
March 2014
•26 – Legacy Console: TU14 is released. •27 – PS3: 1.04 is released along with Skin Packs 1, the Battle & Beasts skin pack as well as the City and Plastic texture packs all released as available DLC.
January 2015
•6 - Legacy Console: Minecraft 1.12 released on PlayStation Vita Edition for North America. •23 – Legacy Console: Minecraft TU20, CU8, and 1.13 released on 360, One, and all PlayStation Editions, respectively. •29 – Ryan Holtz leaves Mojang.
February 2015
•2 – MINECON 2015 is announced for July 4–5. •4 – Java: Mojang releases the ability to change your Minecraft username. Mojang also releases old unpaid usernames at the same time. Players jump at the opportunity to get preferred usernames. •11 – Legacy Console: Minecraft TU21, CU9, and 1.14 released on 360, One, and all PlayStation Editions, respectively. •11 – PE: Daniel "darngeek" Wustenhoff joins the developer team of Minecraft: Pocket Edition. •19 – Java: Minecraft Java Edition 1.8.2 is released. •20 – Java: Minecraft Java Edition 1.8.3 is released. •25 – Legacy Console: Minecraft CU10 released on Xbox One Edition. •27 – Legacy Console: Minecraft TU22 released on Xbox 360 Edition.
March 2015
•12 – Minecraft: Console Edition wins a BAFTA Games Award in the family category. •25 – Legacy Console: Minecraft TU23, CU11, and 1.15 released on 360, One, and all PlayStation Editions, respectively. •28 – Minecraft wins a Kids' Choice Award for "Most Addicting Game".
January 2016
•19 – Minecraft: Education Edition announced. •21 – Minecraft: Story Mode - Episode 1: The Order of the Stone released on Wii U. •23 – Pi Edition is announced as being discontinued.
February 2016
•2 – Minecraft: Story Mode is nominated a Kids' Choice Award for Favorite Video Game. •2 - Cobalt is officially released. •10–12 – Legacy Console: Minecraft TU32, CU20 and 1.23 released on Xbox 360, One, and PlayStation Console Editions, respectively. •18 – PE: Minecraft: Pocket Edition v0.14.0 "Overworld Update" released. •25–26 – Legacy Console: Minecraft TU33, CU21, 1.24 and Patch 3 released on all Console Editions, respectively. •29 – Java: Minecraft Java Edition 1.9 "The Combat Update" released.
March 2016
•22 – Telltale Games announces three additional episodes of Minecraft: Story Mode as downloadable content. •29 – Minecraft: Story Mode - Episode 5: Order Up! released.
All time before this is measured in t.b. (Tempa Bellon) referencing the millennium war that incited the unionist movement. Silhouettes count their years by the fall of the Hecatian empire. They're currently in the year 5216 m.i. (Morta Impiré) time before this for them is t.i. (Tempa Impiré). They don't do it out of respect to Hecatians.
The definition of “decade,” according to The Cambridge Dictionary, is “a period of ten years, especially a period such as 2010 to 2019.”. You might be familiar with common phrases like “the 90s decade” or “the 00s decade.”. These all work well to show that a period of ten years has taken place. It’s been a decade since we last ...
Dinnerbone suggested setting the minecraft year to 500 days. For the first I think it should be a number in the row 2,4,8,16,32,64 and so on as the rest in minecraft. The second and much more concerning thing I thought about: 500 days is really really long!! You would have to play 166 real life hours to get a whole year!
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Java Edition has been in constant development since May 10, 2009, when it was simply named Minecraft. What is now known as pre-Classic refers to the early unreleased versions of Minecraft during the week from May 10 to May 16, 2009. The next phase, what was later called Classic, lasted from May 17 to November 10, 2009. Indev, short for "in development", lasted from December 23, 2009, to ...