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I didn't expect this game to make this amount of money or get millions of visits. I made this game my friend made a long pathway with building tools, and we all walked it for fun.
- 2021 Saw The Most Games Ever to Be Released
- Over 95% of Games on Steam Are Indie Games and The Proportion Is Increasing
- Indie Studios and Aaa Studios Went Through A Very Different Covid Period
- Average Prices of Games on Steam Have Increased in 2021
- Top Grossing Games Are Utilising In-App Purchases and DLCs
- The Games Industry Has Settled Into A New Normal
There were 11.7k games released on Steam in 2021, beating the 2020 record of c. 10k. That means there are c. 30 games released on Steam every day. Despite the large number of releases, the majority of games released on Steam are small – mostly hobby projects and shovelware (low quality games with very short development times). 27% of the games rele...
There are only c. 200 AA or AAA games released on Steam every year. The rest are games released by independent studios – typically by small teams of 1-3 developers. The proportion of independent games on Steam has increased over time. In 2021, 98% of games released on Steam were indie games. The same trend is true when looking at self-publishing. T...
Looking at games released on Steam by quarter, AAA and indie games tell a very different story. For AA and AAA studios, working from home was hard to adapt to. These organistaions benefitted from office collaboration and increased productivity. Working from home as well as people catching Covid meant games faced delays. See our methodology anddefin...
2020 saw an overall decline in the average game price. This was mostly driven by an increase of low price or free hobby games. 2021 on the other hand saw a big increase in the average price of games released. An average game on Steam cost $7.8, more than the $7.3 in 2020. The shift in pricing was also evident in more expensive game buckets, with 23...
Our friends at Gamediscover.co have released a fantastic article analysing the top grossing games on Steam in 2021. The main take-away from that is that almost all of the biggest sellers on Steam use IAPs and/or DLCs to boost their revenue. These games tend to have a longer life, with over half of the top selling games also being top selling in 201...
It’s clear that there have been structural shifts to the games industry with Covid. The target audience has broadened significantly with more gamers around than ever before. Trends like social games and working from home may or may not be temporary, but some things have shifted permanently for the games industry. The games industry’s covid time gro...
Jun 5, 2024 · Spotlight: continuous monetization through live service games. Discover all relevant statistics and facts on microtransactions and video game monetization models now on statista.com!
VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC.
Year-on-year change in weekly consumer spending on video games in the United States as of July 2021, by week. Leading free-to-play (FTP) game titles worldwide in 2020, by revenue (in billion...
In 2024, the revenue from the worldwide gaming market was estimated at almost 455 billion U.S. dollars, with the mobile gaming market generating an estimated 98.7 billion U.S. dollars of the total....
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Nov 12, 2021 · Venus: Improbable Dream is a branching visual novel, but players should be aware from the getgo that the number of choices in the game are shockingly few initially, almost to the point that I was beginning to think it was a kinetic novel.