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  1. Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.

    • 2.3 Employment
    • 3. Economic Impact
    • 3.1 Revenue and Expenditure Characteristics
    • About ESAC
    • About Nordicity

    Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...

    The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).

    The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.

    ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...

    Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...

  2. Mar 16, 2023 · According to the Entertainment Software Association of Canada (ESAC), the video game industry spent an estimated $3.7 billion in 2021 across the country. Only four per cent of that was in Alberta.

  3. Expenditure in the Canadian video gaming industry reached 3.72 billion U.S. dollars in 2021, an increase of 17 percent on the figure from 2019. Of this spending in 2021, approximately 43 percent ...

  4. Jun 5, 2024 · Annual growth of consumer spending on video game subscriptions worldwide from 2021 to 2025 Premium Statistic Price of leading gaming subscriptions in the U.S. 2023

  5. Nov 9, 2021 · Commissioned by Nordicity, the Canadian Video Game Industry: 2021 report examines the state of the country’s gaming sector, particularly amid the COVID-19 pandemic. Of that $5.5 billion GDP contribution, an estimated $3.2 billion came directly from the industry, with a further $1.2 billion stemming from “indirect and induced impacts.”.

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  7. Dec 12, 2023 · In 2021, in-game/in-app sales accounted for 21 percent of the total revenue of total revenue earned by video game companies in Canada. Intercompany and transfer pricing accounted for 48 percent of ...

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