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- In terms of GDP, the industry contributed a total of $5.5 billion to Canada’s economy in 2021, representing a 23% growth in GDP contribution since 2019. Of that $5.5 billion, the industry directly contributed an estimated $3.2 billion, and a further $1.2 billion through indirect and induced impacts.
theesa.ca/wp-content/uploads/2022/07/esac-2021-final-report.pdf
Oct 28, 2024 · In 2021, the video game industry contributed $5.5 billion to the Canadian GDP. This represented a 23% increase since 2019. Over $3.2 billion was contributed directly by the industry, while over $1.2 billion came from indirect sources.
Nov 9, 2021 · The Canadian video game industry has grown 23 percent since 2019 to contribute $5.5 billion to Canada’s GDP, according to a new biennial report from The Entertainment Software Association of Canada (ESA Canada).
- 2.3 Employment
- 3. Economic Impact
- 3.1 Revenue and Expenditure Characteristics
- About ESAC
- About Nordicity
Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...
The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).
The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.
ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...
Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...
Sep 11, 2021 · Toronto, Nov. 09, 2021 (GLOBE NEWSWIRE) -- TORONTO, November 9 th – The Canadian video game industry has grown 23% since 2019, now contributing $5.5B to Canada’s GDP, demonstrating that...
Nov 9, 2021 · TORONTO, Nov. 9, 2021 /CNW/ - The Canadian video game industry has grown 23% since 2019, now contributing $5.5B to Canada's GDP, demonstrating that this key sector is pandemic-resistant,...
Nov 9, 2021 · The Canadian video game industry has grown 23% since 2019, now contributing $5.5 billion to Canada’s GDP according to a biennial economic impact study from the Entertainment Software Association of Canada.
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Since 2019, the Canadian video game industry has grown at an impressive 23% since 2019, contributing a hefty $5.5 billion to the nation’s GDP. This comes from a recent report conducted by The Entertainment Software Association of Canada (ESA Canada).