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  1. Global video game industry annual deal value 2020-2023, by type. Annual value of video games industry deals worldwide from 2020 to 2023, by type (in billion U.S. dollars)

    • Gaming

      A hobby enjoyed by young and old across the world, the video...

    • 50 Years of Gaming History, by Revenue Stream
    • 1970–1983: The Pre-Crash Era
    • 1985–2000: The Tech Advancement Race
    • 2001–Present: The Online Boom

    View a more detailed version of the above by clicking here Every year it feels like the gaming industry sees the same stories—record sales, unfathomable market reach, and questions of how much higher the market can go. We’re already far past the point of gaming being the biggest earningmedia sector, with an estimated $165 billion revenue generated ...

    At first, there was Atari. Early prototypes of video games were developed in labs in the 1960s, but it was Atari’s release of Pongin 1972 that helped to kickstart the industry. The arcade table-tennis game was a sensation, drawing in consumers eager to play and companies that started to produce their own knock-off versions. Likewise, it was Atari t...

    Unfortunately, the gaming industry grew too quickly to maintain. Eager to capitalize on a growing home console market, Atari licensed extremely high budget ports of Pac-Man and a game adaptation of E.T. the Extra Terrestrial. They were rushed to market, released in poor quality, and cost the company millions in returns and more in brand damage. As ...

    It was the rise of the internet and mobile, however, that grew the gaming industryfrom tens of billions to hundreds of billions in revenue. A primer was the viability of subscription and freemium services. In 2001, Microsoft launched the Xbox Live online gaming platform for a monthly subscription fee, giving players access to multiplayer matchmakin...

    • Omri Wallach
  2. Jun 3, 2024 · A hobby enjoyed by young and old across the world, the video gaming market is a growing industry worth almost 160 billion U.S. dollars worldwide.

  3. Aug 15, 2023 · An impressive 85% of gaming revenue comes from free-to-play (F2P) games. These games are free upfront and generate revenue through ads, in-game transactions, and optional purchases. For example, Dungeon Fighter Online, a massively popular F2P online game, ranks among the highest-grossing video games ever. In fact, most of the top revenue ...

  4. May 8, 2020 · All game segments saw an increase in engagement and revenues as a result of the COVID-19 measures, but mobile gaming saw the biggest increase. In total, mobile games will generate revenues of $77.2 billion in 2020, growing +13.3% year on year. There are a few reasons why mobile will enjoy more growth than both PC and console gaming:

  5. Dec 31, 2023 · We visualize the video game industry’s inflation-adjusted revenues every year, from its humble beginnings in 1970 to the media juggernaut it is now, worth more than $180 billion of revenue in 2022. All data presented in the chart and in this article was provided by UK-based market intelligence firm Pelham Smithers.

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  7. Jun 9, 2023 · The Drivers of Global Gaming Growth. The COVID-19 pandemic spurred growth in various media and technology sectors in 2020. Within media, gaming outpaced other segments with an 8% growth rate to reach $198 billion (versus TV's 1% decline to $408 billion 3 3 Newzoo, Ovum, Omdia Notes: 3 Newzoo, Ovum, Omdia).

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