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    • $170 million

      • Overall, revenues from coin-operated games reached $170 million, up from $52 million the year before. In addition to its arcade business, in 1980 Atari also began to explore the market for its products overseas.
      www.company-histories.com/Atari-Corporation-Company-History.html
  1. Aug 21, 2008 · This comprehensive look back, filled with quotes from the original creators and other primary sources, offers a detailed peek into the company that popularized video gaming as the '70s turned into the '80s, and created the first viable market for home consoles.

    • 50 Years of Gaming History, by Revenue Stream
    • 1970–1983: The Pre-Crash Era
    • 1985–2000: The Tech Advancement Race
    • 2001–Present: The Online Boom

    View a more detailed version of the above by clicking here Every year it feels like the gaming industry sees the same stories—record sales, unfathomable market reach, and questions of how much higher the market can go. We’re already far past the point of gaming being the biggest earningmedia sector, with an estimated $165 billion revenue generated ...

    At first, there was Atari. Early prototypes of video games were developed in labs in the 1960s, but it was Atari’s release of Pongin 1972 that helped to kickstart the industry. The arcade table-tennis game was a sensation, drawing in consumers eager to play and companies that started to produce their own knock-off versions. Likewise, it was Atari t...

    Unfortunately, the gaming industry grew too quickly to maintain. Eager to capitalize on a growing home console market, Atari licensed extremely high budget ports of Pac-Man and a game adaptation of E.T. the Extra Terrestrial. They were rushed to market, released in poor quality, and cost the company millions in returns and more in brand damage. As ...

    It was the rise of the internet and mobile, however, that grew the gaming industryfrom tens of billions to hundreds of billions in revenue. A primer was the viability of subscription and freemium services. In 2001, Microsoft launched the Xbox Live online gaming platform for a monthly subscription fee, giving players access to multiplayer matchmakin...

    • Omri Wallach
  2. en.wikipedia.org › wiki › AtariAtari - Wikipedia

    On the other hand, Atari's post-1984 arcade titles is the property of Warner Bros. Games since receiving the assets following Midway's bankruptcy in 2009. [16] As of 2023, Atari's focus was on "video games, consumer hardware, licensing and blockchain ". [17]

  3. May 31, 2007 · From 1978-1980 I worked in a video store that sold Atari 2600 and Intellivision games. My memory is that the Atari games cost about $35 bucks each (more if it came with special controllers or the like).

  4. Feb 8, 2020 · According to estimates by Mr. Simon of Goldman Sachs, cartridge sales accounted for $180 million of Atari's $280 million in operating profits in 1981. So, video cartridges were king, arcade was the rest, and home computers lost money. However, the arcade division was in decline:

  5. In November 1989, Atari continued its push into the game market by introducing a portable video game player called Lynx, which sold for $200, to compete with Nintendo's popular Game Boy. The company finished out the year with earnings of $4.02 million.

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  7. Later that month, Warner announced its exclusive worldwide rights to market coin-operated and console games based on E.T. [12] Although the exact details of the transaction were not disclosed in the announcement, it was later reported that Atari had paid US$2025 million ($6379 million when adjusted for inflation to 2024) for the rights, a ...

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