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      • Overall, revenues from coin-operated games reached $170 million, up from $52 million the year before. In addition to its arcade business, in 1980 Atari also began to explore the market for its products overseas.
      www.company-histories.com/Atari-Corporation-Company-History.html
  1. Feb 8, 2020 · According to estimates by Mr. Simon of Goldman Sachs, cartridge sales accounted for $180 million of Atari's $280 million in operating profits in 1981. So, video cartridges were king, arcade was the rest, and home computers lost money. However, the arcade division was in decline:

    • 50 Years of Gaming History, by Revenue Stream
    • 1970–1983: The Pre-Crash Era
    • 1985–2000: The Tech Advancement Race
    • 2001–Present: The Online Boom

    View a more detailed version of the above by clicking here Every year it feels like the gaming industry sees the same stories—record sales, unfathomable market reach, and questions of how much higher the market can go. We’re already far past the point of gaming being the biggest earningmedia sector, with an estimated $165 billion revenue generated ...

    At first, there was Atari. Early prototypes of video games were developed in labs in the 1960s, but it was Atari’s release of Pongin 1972 that helped to kickstart the industry. The arcade table-tennis game was a sensation, drawing in consumers eager to play and companies that started to produce their own knock-off versions. Likewise, it was Atari t...

    Unfortunately, the gaming industry grew too quickly to maintain. Eager to capitalize on a growing home console market, Atari licensed extremely high budget ports of Pac-Man and a game adaptation of E.T. the Extra Terrestrial. They were rushed to market, released in poor quality, and cost the company millions in returns and more in brand damage. As ...

    It was the rise of the internet and mobile, however, that grew the gaming industryfrom tens of billions to hundreds of billions in revenue. A primer was the viability of subscription and freemium services. In 2001, Microsoft launched the Xbox Live online gaming platform for a monthly subscription fee, giving players access to multiplayer matchmakin...

    • Omri Wallach
  2. Dec 31, 2023 · The history of mass-market consumer-oriented video games starts with Atari. The company that released Computer Space (1971) and Pong (1972) on coin-operated arcade machines took the market by storm, spawning a series of competitors, earning an estimated $35-40 per day, and selling nearly 8,000 units in two years.

  3. Apr 14, 2014 · By 1980, Atari was labeled as the fastest-growing company in U.S. history. Its operating income leaped from $174,000 in 1976 to $323 million by 1982 (but “E.T.” together with several other...

    • Mona Chalabi
  4. en.wikipedia.org › wiki › Atari,_IncAtari, Inc. - Wikipedia

    Until 1980, the Atari VCS was the only major programmable console on the market and Atari the only supplier for its games, but that year is when Atari began to experience its first major competition as Mattel Electronics brought the Intellivision to market. [16]

  5. Oct 4, 2023 · As someone who has been analyzing business and gaming trends for over a decade, I can definitively say that certain vintage Atari video games hold tremendous monetary value for collectors today. But why are old Atari games from the 70s and 80s now worth so much?

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  7. en.wikipedia.org › wiki › Atari_2600Atari 2600 - Wikipedia

    With a large library of cartridges and a low price point, the 2600 continued to sell into the late 1980s. Atari released the last batch of games in 1989–90 including Secret Quest [51] and Fatal Run. [52] By 1986, over 20 million Atari VCS units had been sold worldwide.