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$4.3 billion
- In 2021, video game companies in Canada generated an estimated $4.3 billion in revenue from all sources, demonstrating a growth of 20% since 2019.
theesa.ca/wp-content/uploads/2022/07/esac-2021-final-report.pdf
Oct 28, 2024 · In 2021, the video game industry’s contribution to Canada’s GDP was $5.5 billion. 75% of video game companies in Canada are owned by Canadians. 61% of Canadians play video games. The sales of digital games have increased year on year, while the sales of physical video games have stagnated.
Jun 5, 2024 · How do video games make money? For game developers, the most common gaming business model is pay to download but there are many approaches to making money from games and there is no...
Nov 9, 2021 · The average full-time gaming worker makes $78,600 per year, up four percent ($75,900) from 2019. Additionally, 75 percent of video game companies in Canada are Canadian-owned, which is a nine percent drop from 2019.
Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.
- 2.3 Employment
- 3. Economic Impact
- 3.1 Revenue and Expenditure Characteristics
- About ESAC
- About Nordicity
Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...
The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).
The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.
ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...
Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...
The global video game industry is a billion-dollar business and has been for many years. In 2024, the revenue from the worldwide gaming market was estimated at almost 455 billion U.S. dollars...
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Jul 30, 2019 · Total revenue among video game companies in Canada was $3.2 billion in 2017, while total expenditure was $2.6 billion (ESAC, 2017). In 2017, exports accounted for 75% of all revenue generated by video game companies in Canada.