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    • $4.3 billion

      • In 2021, video game companies in Canada generated an estimated $4.3 billion in revenue from all sources, demonstrating a growth of 20% since 2019.
      theesa.ca/wp-content/uploads/2022/07/esac-2021-final-report.pdf
  1. Oct 28, 2024 · In 2021, the video game industry’s contribution to Canada’s GDP was $5.5 billion. 75% of video game companies in Canada are owned by Canadians. 61% of Canadians play video games. The sales of digital games have increased year on year, while the sales of physical video games have stagnated.

  2. Nov 9, 2021 · The Canadian video game industry has grown 23 percent since 2019 to contribute $5.5 billion to Canada’s GDP, according to a new biennial report from The Entertainment Software Association of Canada (ESA Canada).

  3. Jan 10, 2024 · Video gaming is one of the biggest media segments worldwide and the Canadian market is no exception – in 2022, video games accounted for the vast majority of digital media revenues in...

    • 2.3 Employment
    • 3. Economic Impact
    • 3.1 Revenue and Expenditure Characteristics
    • About ESAC
    • About Nordicity

    Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...

    The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).

    The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.

    ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...

    Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...

  4. Dec 12, 2023 · In 2021, in-game/in-app sales accounted for 21 percent of the total revenue of total revenue earned by video game companies in Canada. Intercompany and transfer pricing accounted for 48...

  5. Nov 9, 2021 · In 2021, 937 active video game companies were identified in Canada – a 35% increase since 2019. These companies together employ an estimated 32,300 direct employees, representing a 17%...

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  7. The Video Games market in Canada is expected to achieve a revenue of US$3,925.00m in 2024. Furthermore, it is projected to demonstrate a compound annual growth rate (CAGR 2024-2027) of 9.43%,...

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