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  1. Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.

  2. Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...

  3. The Video Games market in Canada is projected to grow by 9.43% (2024-2027) resulting in a market volume of US$5,144.00m in 2027. ... with millions of people worldwide playing video games and ...

  4. Jun 5, 2024 · No longer a niche interest, video gaming is a billion-dollar juggernaut with an annual industry value of 455 billion U.S. dollars. Long gone are the times where the only way of making money in the ...

  5. Nov 9, 2021 · Commissioned by Nordicity, the Canadian Video Game Industry: 2021 report examines the state of the country’s gaming sector, particularly amid the COVID-19 pandemic. Of that $5.5 billion GDP contribution, an estimated $3.2 billion came directly from the industry, with a further $1.2 billion stemming from “indirect and induced impacts.”.

  6. Mar 24, 2021 · 2020 Earnings: $7million. Lilly Singh is a popular Canadian YouTube personality. She is a comedian, actress, and motivational speaker. As at 2020, she has a net worth of $20 million. Also known on the web as “ Superwoman,” Singh began her YouTube career as far back as 2010. Lewis Hilsenteger. Networth: $24 Million.

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  8. Size and Structure. In 2021, 937 active video game companies were identified in Canada, a 35% increase since 2019. Much of this growth occurred in Ontario and Quebec which increased the national total by 137 active companies. More than half (54%) of companies in the industry employ fewer than five people.

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