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  1. Sep 1, 2020 · We have collected data and statistics on Roblox. Read on below to find out more. Roblox Key Statistics. Roblox generated a revenue of $2.7 billion in 2023, up 25% year-over-year. Over 65 million people access Roblox daily. Roblox paid out $740 million to creators in 2023. Roblox most popular world was Brookhaven RP with 40 billion visits.

  2. Roblox revenue for the quarter ending June 30, 2024 was $0.894B, a 31.26% increase year-over-year. Roblox revenue for the twelve months ending June 30, 2024 was $3.158B, a 29.81% increase year-over-year. Roblox annual revenue for 2023 was $2.799B, a 25.81% increase from 2022. Roblox annual revenue for 2022 was $2.225B, a 15.94% increase from 2021.

    Stock Name
    Country
    Market Cap
    Japan
    $68.155B
    $40.123B
    0.00
    United States
    $38.684B
    United States
    $37.521B
  3. Feb 7, 2024 · Fourth Quarter 2023 Financial, Operational, and Liquidity Highlights. Revenue was $749.9 million, up 30% year-over-year. Bookings were $1,126.8 million, up 25% year-over-year. Net loss attributable to common stockholders was $323.7 million. Net cash provided by operating activities was $143.3 million, up 20% year-over-year.

    • Amazing Roblox Usage and Growth Statistics
    • Roblox Statistics Showing Usage Around The World
    • Game Statistics on Roblox
    • Roblox User Age Statistics
    • Roblox Users Gender Statistics
    • Roblox Daily Active User Statistics
    • Roblox Engagement Statistics
    • Roblox Revenue Statistics
    • Roblox Mobile Spending Statistics
    • Capitalizing on Roblox: A Hotspot For Developers and Creators

    In the last decade, the platform has achieved amazing feats. Beyond the growth that we’ve alluded to above, Roblox has created a unique space for indie game developers and indie game enthusiasts to share. Here are the most notable accomplishments it’s enjoyed: 1. Roblox has an impressive 77.7 milliondaily active users around the world, growing by 2...

    It’s no secret that going global is a major scaling tactic. Roblox has been able to capitalize on its appeal by expanding its user base to all corners of the globe. From the US and Canada to Europe and Asia, the user-generated gaming giant has created an international community that lives and loves indie gaming. Here is a closer look at Roblox’s fo...

    Roblox has likely the largest collection of online games today. But what makes the platform all the most engaging is its community feel. On the platform, users can upvote, downvote, like, and favorite games and more titles offer multiplayer functionality. At a glance, games may seem to offer little engagement considering the average playtime, howev...

    Roblox is far more popular with younger users with most being over the age of 9 years. The largest demographic consists of users between the ages of 9 and 12, pointing to the growth of a younger gaming audience. This is driven by access to mobile devices, computers, and consoles. Other factors include the growing online gaming market and the increa...

    One of the more interesting conversations about the online gaming market has to be centered around gender. In the past, female gamers seemed to be fewer in number, however, that appears to be changing. Roblox has seen an almost even pairing and growth in female user numbers since 2016. 24. Male users constitute the slight majority of the Roblox pop...

    Daily active users represent all engagements that take place on the platform within a 24-hour window, and Roblox has seen staggering growth since 2018. 27. By March 2024, Roblox had an impressive 196 millionmonthly active users. 28. Europe takes the lead with the most number of dedicated daily active users, making up 26.9%of total players worldwide...

    Roblox measures the number of hours a user spends on the platform as engagement hours. These include searches for new games, visits to its avatar store, and creating games using its free gaming engine. Back in 2006, founders David Baszucki and Erik Cassel could only have imagined this level of interaction on the platform. A few key factors are attr...

    Initially, Roblox was a free-to-play platform and still includes many free gaming experiences. This changed in recent years with the addition of Roblox premium, and the inclusion of commissions charged to developers for successful transactions. While these revenue streams add to its bottom line, Roblox has been wildly successful selling virtual goo...

    Mobile usage represents the largest form of access to Roblox,so it’s no surprise that it would be where a large chunk of the platform’s revenue is generated. 42. In Q3 of 2023, the average daily user spent a total of $11.96on in-game purchases. While the number might not seem like a lot at first glance, remember that there are over 70 million daily...

    Fueled by consistent innovation and unwavering commitment to its developer community, Roblox has created a dynamic platform that continues to draw creators from all corners of the globe. With an organic growth strategy, the company lets its robust product drive the user base, fueling a natural expansion that never attempts to force an increase in n...

  4. Dec 31, 2021 · Full Fiscal Year 2021 Financial Highlights. Revenue increased 108% over fiscal year 2020 to $1.9 billion. Net cash provided by operating activities of $659.1 million; Free cash flow was $558.0 million. Bookings increased 45% over 2020 to $2.7 billion. DAUs were 45.5 million, an increase of 40% year over year.

  5. 3 days ago · Roblox had revenue of $893.54M in the quarter ending June 30, 2024, with 31.26% growth. This brings the company's revenue in the last twelve months to $3.16B, up 29.81% year-over-year. In the year 2023, Roblox had annual revenue of $2.80B with 25.81% growth. Revenue (ttm)

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  7. Nov 8, 2023 · Third Quarter 2023 Financial, Operational and Liquidity Highlights. Revenue was $713.2 million, up 38% year-over-year. Bookings were $839.5 million, up 20% year-over-year. Net loss attributable to common stockholders was $277.2 million. Net cash provided by operating activities was $112.7 million, up 68% year-over-year.

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