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- A 2022 survey of Canadian gaming audiences found that 53 percent of Canadians played video games regularly, slightly down from previously recorded 61 percent in 2020.
www.statista.com/statistics/274902/gaming-penetration-in-canada/
Oct 28, 2024 · According to the Entertainment Software Association of Canada, 23 million Canadians play video games, representing 61% of the population. Younger Canadians are more likely to play video games with 89% of children and teens (6-17-year-olds) playing video games compared to 61% of the 18-64-year-olds.
Jan 10, 2024 · According to 2022 survey data, action and casual games were the most popular gaming genres in Canada and a growing number of Canadian gamers played online games.
The Canadian video game industry contributes $5.5 billion to Canada’s GDP. Learn More. Members. OUR MEMBERS. As the voice of Canada’s entertainment software industry, we work on behalf of our member-companies to ensure that Canada remains a great place to innovate, create and publish video games. OUR MEMBERS.
Dec 15, 2022 · A 2022 survey of Canadian gaming audiences found that 53 percent of Canadians played video games regularly, slightly down from previously recorded 61 percent in 2020.
- Games as A Form of Connection
- Reaching Older People
- The Next Level
Across the board, the ESAC also wants to highlight games’ unique ability to bring people together. Indeed, the top two reasons respondents provided for playing games were the ability to socially interact with others (35 percent) and play/compete against others (34 percent). Tied for third place with 25 percent, meanwhile, were cooperating with othe...
The 2022 survey also found that games continue to reach older audiences. In particular, 74 percent of parents who play games say they do so with their children, an increase of nine percent over the past two years. Hilchie says part of this is just due to the number of kids who continue to become interested in games, but another factor is that moder...
Looking ahead, there are two areas that Hilchie says the ESAC is focusing on. The first is the recently launchedGlobal Video Game Coalition (GVGC), a collaboration between the ESAC and its counterparts in the likes of the U.S., Europe and Asia to raise awareness about the benefits of gaming. That includes working with the likes of the United Nation...
Ontario is the largest producer of video games in Canada, housing 31.8% of all game studios (10 of which are large companies) and has annual expenditures of $818.4 million. [17] Quebec is the second largest, with 31.1% of companies residing in the province (22 of which are large companies) and spends $2.3 billion annually. [ 17 ]
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Dec 28, 2022 · The CBC's most passionate gamers and critics spotlight 2022's best games, from big-time blockbusters to indie showstoppers to made-in-Canada standouts.
- 30 sec
- Jonathan Ore