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  1. Jan 8, 2021 · To allow third party purchases in studio, access game settings, and check allow third party purchases (so you can prompt the purchase on click). This is a finished model (Fancy/Tweening Version): ShopGui - Fancy Version - Roblox This is a finished model (Simple Version): Gamepass Shop Gui - Roblox. Anyways, thanks for reading!

  2. May 6, 2020 · Hello, I recently played a game where you would buy something and then, we can purchase it again. So, my question is how do I make a game pass that can be used multiple times without deleting it from the inventory? Thanks, TheBrainy06

  3. May 8, 2023 · I’m trying to make a gamepass for my game, however I’m not able to for some odd reason. The game is public and others can play it. I’m also having an issue that, for older games I’ve made, I’m not able to configure the gamepases at all. I feel like this is a ROBLOX issue, but I’m sure somebody has figured it out by now,

  4. May 20, 2020 · Gamepass to give player an item I am making a game, and wanted to implement gamepasess, but I can't seem to figure out how to make it so if the gamepass is purchased, then the player is given Tools when they join, I've had a look at MarketplaceService in developer.roblox.com, but it makes no sense to me, could anyone put it into simpler words? thanks

  5. Aug 28, 2020 · Hi, I am the owner of a cafe group and I am trying to make a game pass for a rank, but I don’t know where to even start. Once they buy the game pass, they are ranked in the group. DrKittyWaffles (x64dbg) August 28, 2020, 5:24pm

  6. Nov 6, 2021 · promt.Triggered:Connect(function(player) game.MarketplaceService:PromptGamePassPurchase(player,IdHere) end) replace IdHere with your gamepass id Limited_Unique (Limited_Unique) November 6, 2021, 8:25pm

  7. Sep 28, 2023 · Hello. I am wanting to implement into my game a game pass purchase prompt every second/third time a player dies. How can I do this? I have searched thoroughly online and haven’t found a tutorial on this. If anyone knows of a tutorial or can explain to me how I can do this, please do share. Thank you. Edit: I am just building a basic obby, but want a game pass purchase prompt to appear ...

  8. Sep 16, 2023 · if user_have_gamepass then -- Give item end -- ^ This part of code can be used for client-side or server-side scripts. ^ -- Event that fired only when player prompted purchase: game:GetService('MarketplaceService').PromptGamePassPurchaseFinished:Connect(function(Player, Gamepass_ID, Was_Purchased) if Player and Gamepass_ID == *Id of gamepass* and Was_Purchased then -- Give item to player. end ...

  9. Dec 29, 2022 · It will be more complex than using game passes but they will always be owned by the player and you can’t set expiration periods. You will have to handle all that yourself, backend. 1 Like

  10. Mar 20, 2022 · Here are some things you may use: Script: local GamePassService = game:GetService('GamePassService') local PlayersService = game:GetService('Players') local door = script.Parent local GamepassID = 10326802 -- change the ID to your gamepass local JustTouched = {} local function TeleportToOtherSide(character, hitPart) local bottomOfDoor = door.CFrame.p - Vector3.new(0, door.Size.Y / 2, 0) local ...

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