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  1. This Prefilled Chest Generator creates the Minecraft Java Edition (PC/Mac) command you can use to give a player a chest, trapped chest or shulker box filled with up to 27 items inside (including enchanted items). Choose from either the /give or /setblock command. If you need help completing a section, click on the button to display the ...

    • Overview
    • Mechanics
    • Moving Shulkers to the Overworld
    • Videos
    • See also

    This article is a work in progress. 

    Shulker farming is the process of using the mechanic where if a shulker is hit by a shulker bullet, there is a chance for a new shulker to form, allowing a renewable source of Shulker Shells. (From 1.17 - 1.18, this mechanic is only available for Java Edition, but from 1.19 onwards you can farm shulkers on Bedrock Edition.)

    There is a chance that a new shulker of the same color will spawn when one shulker hits another shulker (or itself) with a shulker bullet. The hit shulker must have its lid open to spawn a new shulker. The shulker spawns where the old shulker was before it teleported. The chance of this happening decreases with the amount of shulkers in an 8-block radius; when more than 5 shulkers are present in the area, no shulkers will spawn. The probability is reduced for shulkers with less than half their health remaining.

    There are two main approaches to shulker farming, cell-based designs, and reactors. Cell based designs maintain a shulker in a breeding cell, removing the duplicated shulkers from around the breeding cell as quickly as possible. On the other hand, reactors rely on having a large number of effective breeding cells, and just let the number of shulkers naturally saturate, collecting drops from within the reactor as shulkers gradually die off. Both designs have their strengths and weaknesses, with reactors tending to be a lot simpler, but being larger, and usually requiring significantly more blocks placed for the same rates. In both cases, these farms are reliant on having a large number of teleportable spaces for the breeding shulker(s). However cell-based farms also need a way of moving shulkers away from the region around the breeding shulker.

    Another key consideration is 2-dimension (2D) versus single dimension (1D) farms. 2D farms make use of portals, which are a highly effective way of removing shulkers from the region around the breeding shulker, and also provide for a large number of teleportable spaces (with relatively few blocks). However, 2D farms can only be built in the overworld, meaning a shulker has to be transported from the end through the main portal gateway. Additionally, portal-based farms can often be unsuitable for busy servers, and diagnosing portal-linking issues can be a headache for less technical or less experienced players.

    On the other hand, 1D farms tend to be slightly more complicated and have lower rates (although this is changing with newer 1D farm designs). They make use of a few different methods of removing shulkers, such as minecarts, and trapdoors.

    Making shulkers ride Minecarts

    If a minecart is next to a shulker, then the shulker will ride the minecart. Simple design. Detector rail means minecart is placed here. Shulker Box is Position of Shulker. So, you can move Shulkers near the end portal, but because the shulker is riding a minecart, it won't teleport to the Overworld. So, use an activator rail.

    Making shulkers teleport to End Portal

    If you cover all the blocks a shulker can teleport to except the block you want it to teleport to with a Button, it is possible to make shulkers teleport to specified position. Top. Shulker Box is Position of Shulker. Bottom. Portal is lower than End stone

    Mechanics
    Portal-based Designs
    Single Dimension Designs

    •Tutorials/Block and item duplication, for an article on abusing Minecraft glitches to duplicate shulker shells at a faster rate/before Java Edition 1.17

    Tutorials

    Introductory

    •Menu screen

    •Game terms

    Newcomer survival

    • 20 min
    • 1
  2. It is the x y z coordinate where the shulker should spawn. If no coordinate is specified, the shulker will spawn in the current location. spawnEvent is optional. It is the name of a game event for the shulker. See spawn events for shulker. nameTag is the custom name to assign to the shulker. It will appear as a nametag above the shulker.

  3. Now that you have filled the crafting area with the correct pattern, the shulker boxes will appear in the box to the right. 3. Move the Shulker Box to Inventory. Once you have crafted shulker box, you need to move the new item to your inventory. Congratulations, you have made a shulker box in Minecraft! Item ID and Name

  4. Information about the Shulker Box block from Minecraft, including its item ID, spawn commands, crafting recipe, block states and more. Shulker boxes are used to store items. When broken, they do not drop their contents - meaning they can be obtained when the block is placed again. They can be colored using dyes.

    • Yes
    • minecraft:shulker_box
    • 2.0
    • No
  5. A shulker box is a dyeable block that stores items, and, unlike all other storage blocks, keeps its contents in item form when broken. Shulker boxes can be mined with any tool or by hand, but using a pickaxe is the most effective. Shulker boxes drop themselves when mined. Unlike other containers, the contents of shulker boxes are stored within the dropped item, and not dropped separately. When ...

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  7. A shulker is a box-shaped hostile mob found in end cities. It hides in its shell to protect itself and blend in with its surroundings. It attacks by shooting homing bullets at the player which inflict Levitation. It is the only source of shulker shells, which are used to craft shulker boxes. Shulkers spawn during the generation of end cities, which are located on the outer islands of the End ...

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