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  1. Jun 4, 2021 · Like all Python classes, the turtle class defines data and methods. The data (state) of the turtle consists of: Position: denoted by its current x and y coordinates; the units are pixels. Heading: denoted by an angle in degrees. East is 0 degrees. north is 90 degrees; west is 180 degrees; south is 270 degrees. Color: the color can be set to 224 ...

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  2. using programs much more intuitive and easier to learn since they provide users with immediate visual feedback that shows the effects of their actions. There are many Python packages that can be used to create graphics and GUI’s. Two graphics modules, called turtle and tkinter, come as a part of Python’s standard library. tkinter is primarily

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    • Turtle motion¶ turtle.forward(distance)¶ turtle.fd(distance)¶ Parameters: distance – a number (integer or float) Move the turtle forward by the specified distance, in the direction the turtle is headed.
    • Tell Turtle’s state¶ turtle.position()¶ turtle.pos()¶ Return the turtle’s current location (x,y) (as a Vec2D vector). >>> turtle.pos() (440.00,-0.00) turtle.towards(x, y=None)¶
    • Settings for measurement¶ turtle.degrees(fullcircle=360.0)¶ Parameters: fullcircle – a number. Set angle measurement units, i.e. set number of “degrees” for a full circle.
    • Pen control¶ Drawing state¶ turtle.pendown()¶ turtle.pd()¶ turtle.down()¶ Pull the pen down – drawing when moving. turtle.penup()¶ turtle.pu()¶ turtle.up()¶ Pull the pen up – no drawing when moving.
  3. Why I like Turtle Graphics: Programming with visual output. Uses a Tkinter window (standard GUI – Graphical User Interface) Turtle graphics is a quick way to have visual output without the overhead of having to set up OpenGL or use code inside Maya o\൲ Houdini.

  4. To be able to write simple interactive graphics programs using the graphics library. 5.1 Overview So far we have been writing programs that use the built-in Python data types for numbers and strings. We saw that each data type could represent a certain set of values, and each had a set of associated operations. Basically, we viewed the

  5. Graphics Reference (graphics.py v5) 1 Overview The package graphics.py is a simple object oriented graphics library designed to make it very easy for novice programmers to experiment with computer graphics in an object oriented fashion. It was written by John Zelle for use with the book \Python Programming: An Introduction to Computer

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  7. In this chapter, you will learn the essential Python commands and functions you will need to produce the illustrations shown in this book. You will learn how to use Python’s basic plotting functions, set up a plotting area, create a set of two-dimensional coordinate axes, and use basic plotting primitives (the dot, the line, and the arrow),

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