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  1. Jan 24, 2004 · Introduction: “The World is Not Enough”, or TWINE for short, is the next game in the movie-based 007 games. It is made by a completely different company than GoldenEye, so there are a few differences between the two games. Graphics: 8/10. The graphics are about as good as GoldenEye’s, except they have improved a bit.

  2. Nov 1, 2000 · "World" isn't a classic like "Goldeneye 007" and "Perfect Dark". It lacks the depth of those two masterpieces. But it still ranks up as one of the better Bond games. The campaign consists of 14 levels with their own unique challenges and weapons. In addition, there are a few multiplayer modes. This is a much better game than the PS1 version.

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  3. Feb 14, 2004 · The movie, The World Is Not Enough, came out in 1999. Though it wasn't as good as previous Bond movies, it still was an enjoyable game. In the year 2000, the World is Not Enough game came out for the Playstation and Nintendo 64. The N64 version was a better game than the PS1 version but it still couldn't top the legendary Goldeneye game.

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    • N64, PS, PC, PS2
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  4. Da Gameboyz. It's fun for a while, but the problems with the game become a hassle and the game's lack of length and diversity cause it to lose a lot of the entertainment value it should have. Read More. PlayStation. 50.

  5. In the same year the latest 007 movie, The World is not Enough, released. EA would task not one, not two but three different developers to create an FPS game based around the movie on main consoles. Two of those ended up being released, one on the N64 by studio Eurocom and another on the PSX by the studio Black Ops Entertainment, who was responsible for the PSX James Bond game Tomorrow Never Dies.

  6. The Bottom Line 007: The World Is Not Enough successfully provides an engaging and varied single-player experience with stealth, action, and espionage. The solid controls, vast arsenal of weapons, and immersive atmosphere contribute to an authentic secret agent adventure. While the game falls short in some visual aspects and lacks the iconic ...

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  8. Nov 14, 2000 · Enemy attacks are straightforward and lack any sort of variety or stealth. They run into plain view and begin shooting. Taking cover isn't a part of the program. Bumping up the difficulty level ...

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