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What's everyone's favorite mob. Farm that design that works in 1.16.1 (the latest Java edition)? I play hardcore and was just going to bukld a 50x50x8 building with a 2.layees and a hole in the middle with water leading to it. But I wanted to know. What y'all would do if ya'll are trying to.
- 21 sec
In this Video I am going to show you how to create one of the most Efficient Mob Farms.This Mob Farm will average around 10,000 items per hour!This farm was ...
- 15 min
- 1379
- Top Cat
Oct 9, 2020 · In this improved tutorial I will show you how to build a Super Efficient Mob Farm, this farm will work on Minecraft 1.16/1.17 and also in the older versions....
- 17 min
- 47.7K
- Kmond
Jul 20, 2020 · Description Hello friends today I present you a very efficient farm, mob farm is easy to build. Many are looking for a farm that can be built in survival m...
- 14 min
- 2.5K
- Winson
- Locations
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- Transporting Mobs
- Grinding
- Performance Concerns
The purpose for the farm is to provide a large area that is a viable spawn positionfor the intended targets, and to kill the mobs quickly. Due to the rules Minecraft applies to spawning mobs, this makes the choice of a location for the mob farm a difficult problem. Farms placed on the surface can provide good drop rates during the day, when it is o...
What a mob farm produces depends on location and the type of grinder used to kill the mobs. Automatic killing prevents certain drops and experience, but is safer as the player is not required to be near the mobs. The following is a table of mobs that can be effectively farmed and their usual and player-caused drops. Player-caused drops and experien...
When planning a mob farm, one should consider the size of the spawnable area. The maximum spawnable area depends on where one plans to be in relation to the farm. If you plan to be directly beneath the center of the farm, waiting for the items, then the radius in which mobs can spawn can be used to calculate the maximum size of the spawnable area: ...
After collecting the mobs from the farm, it might be beneficial to transport them to a different location before grinding them, so that you can access the items more easily while remaining at a close-to optimal position for the spawning of your farms.
The last part of a mob farm is to kill the gathered mobs and collect their items. This can be done in different ways, using the variety of damage available in Minecraft, like falling, suffocating, drowning, burning, sunlight (for undead), touching cacti, simply player-applied damage from weapons or lava. Passive systemsdo not change to kill the mob...
You should clear out the entire chunk where the mob farm is by placing torches. The game has a limit on the number of hostile mobs based on the number of loaded chunks, so it's a good idea to make...You may need a somewhat beefy computer to operate the farm, since mob AI can be taxing on the server component of the game program. Check the TPS indication if you are on singleplayer, or ask about...My mobfarm is just a 30 block long pillar with dark rooms on top of it, the mobs fall down and drop loot in hoppers. If I want more loot I can just built more rooms on top of it. You can build this farm anywhere and if you built it in the sea you can even get fish and stuff.
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The mushroom fields are my base, and I built my mob farm on the biome border over the desert because I didn’t want rotten flesh. I still get a bit of it in this farm, but not much. Instead I get way more bones and gunpowder, which are much more useful. That’s why the desert is usually considered the “best” biome for building a mob spawner.