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  1. Jan 5, 2020 · I’m making a small mini game that takes place on a sphere part planet. I hoped to allow the players to run all over the planet (even the underside) without falling off from gravity effects. I found a planetary gravity plugin but I wasn’t sure if it was worth downloading so I looked for tutorials on how to script planetary gravity myself. But google wasn’t helpful and I couldn’t find ...

  2. Nov 16, 2020 · Also to calculate the current gravity on the object you’d do gravity - (gravity / gravityCoeff) So in my example my coefficient is 1.1, and default workspace gravity is 196.2. So (196.2 / 1.1) = 178.3 196.2 - 178.3 = 17.9 studs/second^2

  3. Feb 12, 2021 · Do you want the game to be always with Zero-G or do you want certain areas to be Zero-G? If it’s the former, you can go to game settings and manually set the game gravity to the value you want. If it’s the latter, maybe try to use Region3 and workspace.Gravity, though I don’t know how to use Region3 but have heard about it’s function.

  4. Player can jump and this jump is calculated according to the original roblox gravity. As well as character ragdoll when he got a big angle. You need somehow override default roblox scripts to make it.

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    You’ve probably noticed that the actual space photos don’t have any stars visible. That’s because the light of the planet/body that you’re focusing on blocks out the light due to light pollution! Hence, we should be using a pitch black skybox. Search up “Pitch black skybox” and select whatever you please.

    In space, there’s usually only one source of light (the sun!). You’ve probably also noticed that the moon is shaped like a crescent sometimes because the dark side of it is hidden in the deep black void of space. Since there’s no other light sources to light up the dark side, it appears invisible! Go to lighting, and set “Ambience” to (0,0,0), and ...

    Now… time for planets! (or moons). You might be tempted to just insert a ball shaped part using the insert brick feature, but those spheres are bad in this case because: 1. Its UV map is not fitted for regular maps 2. Poly count is not high enough So, here’s a high poly sphere: high poly sphere.rbxm (43.1 KB) Insert a planet texture similar to this...

    This part is completely optional, but you can do it for extra coolness. We’re gonna add an atmosphere and some clouds! For the atmosphere, we’re just gonna duplicate the sphere, scale it up just a teensy tiny bit, then repeat until you’re satisfied. Then, remove the textures for all of the atmosphere parts and color it whatever atmosphere color you...

    Final touches! You can add a SunRays object to the Lighting, and/or make the camera’s FOV set to something lower like 20. After that, you’re set! If you want rings, here’s the texture for them: Set the decal part’s transparency to 1, and have two decals, on two opposite sides. Then, set the decal part’s size to whatever you desire EDIT Just made th...

  5. Jul 15, 2020 · Intro/Problems: I want to make a realistic space station simulator (similar to the ISS) and have been working on various scripts for hydration, nutrition, etc. but the one thing I keep having trouble with is gravity. Using Roblox’s gravity and setting it to 0 just flings you when you jump. What I need help with making is making a script that allows you to float basically. You’d be able to ...

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  7. Moving objects are objects that move on one or more axes within the 3D space. Using the built-in power of Roblox's simulation engine, you can make objects move and interact with their environment in a way that emulates real-world physical behavior that's familiar and intuitive to players, such as gravity, aerodynamics, and friction.

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