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  1. Harmony gives you an elegant and high level way to alter the functionality in applications written in C#. It works great in games and is well established in titles like and others like Ravenfield, Sheltered, Staxel, The Ultimate Nerd Game, Total Miner, Unturned, SCP: Secret Laboratory ...

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      A library for patching, replacing and decorating .NET and...

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      Explore the GitHub Discussions forum for pardeike Harmony....

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      A library for patching, replacing and decorating .NET and...

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      Projects - GitHub - pardeike/Harmony: A library for...

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      Harmony is designed to work with a minimum requirement of...

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      This update updates Harmony Thin only and makes the...

  2. harmony.pardeike.netHarmony 2

    It supports Mono and .NET environments on Windows, Unix and macOS except when Unity uses the stripped down NetStandard profile (.NET 4.x profile works fine). Harmony is used in mainstream Unity games and many other applications.

  3. 3 days ago · You might need to also change the flags on the actual binary inside the app bundle. It’s in the Contents/MacOS/ folder, usually with the same base name as the app. In my experience, you need to browse into the .app package (right-click on the application, choose “Show Package Contents”, then browse into Contents / MacOS and find the ...

  4. harmony.pardeike.net › articles › introIntroduction - Pardeike

    • Prerequisites
    • Altering Functionality
    • How Harmony Works
    • Limits of Runtime Patching
    • Hello World Example

    Harmony works with all languages that compile to CIL, Microsofts intermediate byte code language. This is foremost the .NET Framework and of course Mono- used by the game engine Unity. The exception is probably Unity .NET Standard profile, which does not provide the functionality to fully create methods on the fly at runtime.

    In general, if you want to change how an exising C# application like a game works and you don't have the source code for that application, you have basically two principles to do that: 1. Alter dll files on disk 2. Re-point method implementations (hooking) Depending on the needs and situation, altering dll files is not always a desirable solution. ...

    Where other patch libraries simply allow you to replace the original method, Harmony goes one step further and gives you: 1. A way to keep the original method intact 2. Execute your code before and/or after the original method 3. Modify the original with IL code processors 4. Multiple Harmony patches co-exist and don't conflict with each other

    Harmony can't do everything. Make sure you understand the following: 1. With Harmony, you only manipulate methods. This includes constructors and getters/setters. 2. You can only work with methods that have an actual IL code body, which means that they appear in a dissassembler like dnSpy. 3. Methods that are too small might get inlinedand your pat...

    Original game code: Patching with Harmony annotations: Alternatively, manual patching with reflection:

  5. harmony.pardeike.net › articles › basicsBasics - Pardeike

    Harmony can co-exist in multiple versions with itself so it is totally fine that each user packs their own 0Harmony.dll with their mod. Note for application/game makers: it seems you can embed multiple versions of Harmony at once which will avoid the issue described above.

  6. Feb 4, 2024 · JetBrains Rider, Visual Studio Code, and Atom are probably your best bets out of the 10 options considered. "Cross-platform" is the primary reason people pick JetBrains Rider over the competition.

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  8. It has no other dependencies and will most likely work in other environments too. Harmony was tested on PC, Mac and Linux and support 32- and 64-bit. For a typical Unity target, simply set your project to .Net 3.5 or Mono 2.x and include the Harmony dll.

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