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  1. MSVC is fine if you are actually targeting Windows; MSVC is not nearly as bad as some here would have you believe. A fine reason to stick with GCC / Clang is if you really can't be bothered learning how to use Microsoft their tools.

  2. Nov 7, 2011 · MSVC has the huge advantage of coming with an IDE that has no equals under Windows, including debugger support. The probably best alternative for MinGW would be Code::Blocks, but there are worlds in between, especially regarding code completion and the debugger.

  3. MinGW because it's the closest to GCC and gives me a good indication of whether or not my code will compile cross-platform without having to wait for the build system. My code has to run on OSX, Linux and Windows. Visual C++ because it often has higher performance with math calculations than MinGW. It's often comparable to GCC on Linux though.

  4. The default standard library (libstdc++) has better C++20 and C++23 support than Clang's (libc++) but not as good as Visual C++. Developing Windows applications with GCC (mingw-GCC) generally means shipping extra DLLs with your program, for the standard library.

  5. MSVC is doing the compilation job significantly faster than MinGW-w64. The DLL sizes are comparable, if optimization is set to "-O2" for MinGW-w64, with "-O3" the DLLs from MinGW-w64 are larger. Binary files compiled with MinGW-w64 are performing significantly better than those compiled with MSVC.

  6. Apr 22, 2016 · MSVC is doing the compilation job significantly faster than MinGW-w64. The DLL sizes are comparable, if optimization is set to "-O2" for MinGW-w64, with "-O3" the DLLs from MinGW-w64 are larger. Binary files compiled with MinGW-w64 are performing significantly better than those compiled with MSVC.

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  8. This paper reports a performance-based comparison of six state-of-the-art C/C++ compilers: AOCC, Clang, G++, Intel C++ compiler, PGC++, and Zapcc. We measure two aspects of the compilers’ performance: The speed of compiled C/C++ code parallelized with OpenMP 4.x directives for multi-threading and vectorization.

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