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Some software only supports MSVC on Windows (e.g. CPython, including native modules) so you may have to use it. The only advantage is that you get a statically-linked CRT — versus linking against an old msvcrt.dll per Mingw-w64 — though historically Microsoft's UCRT has been kind of buggy, and those bugs then get baked into your binaries.
Nov 7, 2011 · MSVC has the huge advantage of coming with an IDE that has no equals under Windows, including debugger support. The probably best alternative for MinGW would be Code::Blocks, but there are worlds in between, especially regarding code completion and the debugger.
Yes, IMO your best option on Windows is to stick with MSVC or ABI compatible compilers. As for missing out on the 'new and shiny stuff', if you're just learning the new things then you can just stick to learning what MSVC supports and you won't be bothered.
You can use mingw for game development. It might be easier, however, to use clang; on windows, that's more integrated and can use msvc redists rather than mingw ones.
Apr 22, 2016 · MSVC is doing the compilation job significantly faster than MinGW-w64. The DLL sizes are comparable, if optimization is set to "-O2" for MinGW-w64, with "-O3" the DLLs from MinGW-w64 are larger. Binary files compiled with MinGW-w64 are performing significantly better than those compiled with MSVC.
Jan 2, 2017 · In conclusion, I see 3 solutions: Use the standard Mingw compiler on Appveyor and abandon binaries on the 32 bit Windows platform. Mix Mingw Julia with MSVC CxxWrap and QML binaries. Use the exact same compiler as the one used for Julia. While option 3 is best theoretically, it has two major practical obstacles for which I don’t see the solution:
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MSVC is doing the compilation job significantly faster than MinGW-w64. The DLL sizes are comparable, if optimization is set to "-O2" for MinGW-w64, with "-O3" the DLLs from MinGW-w64 are larger. Binary files compiled with MinGW-w64 are performing significantly better than those compiled with MSVC.