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Dec 13, 2020 · Why there is skepticism surrounding video game 'addiction' ... which has been among the big winners of 2020. Exhibit B: The hardware. ... Yet most companies in the games industry are bullish that ...
Oct 31, 2023 · We look at the data to analyse the video games industry's current contradictory crisis. Feature by Christopher Dring Head of Games B2B. Published on Oct. 31, 2023. There appears to be two main ...
- Christopher Dring
- Head of Games B2B
Apr 7, 2021 · Politowski plans to continue his studies of the video game industry under Guéhéneuc’s supervision. He is looking at the testing process and how companies can avoid high-profile fiascos like the premature release of 2020’s highly anticipated Cyberpunk 2077. He is also just as interested in studying game companies’ strengths as he is ...
Feb 1, 2024 · Warner Bros.’ “Hogwarts Legacy,” a game set 100 years before the events of its signature “Harry Potter” film series, closed out 2023 as the No. 1 bestselling game, a title that typically ...
- Kaare Eriksen
Oct 3, 2022 · 1. An overview of the global games market, with in-depth looks at various sectors and regional leaders. 2. The particular importance of the shift to live services and how it impacts M&A and the ...
- Kaare Eriksen
May 11, 2021 · In 2019, the film industry reached $100 billion for the first time in history, while in 2020, the combined sports revenue in North America was over $75 billion - in the same year, the gaming industry generated revenue of nearly $180 billion. The size of the video game industry and the interest in it is evident not only in financial charts, but ...
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Oct 31, 2021 · That is 26% of the world's population. It's no surprise that companies want a piece of the pie. In 2020, the gaming industry generated $155 billion in revenue, By 2025, analysts predict the ...