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you can adjust various options in the mod config. Ones you might find useful are the options to disable rage/adrenaline, and you can also adjust the boss health through a multiplier. If you want to do the bossrush, you can also put on "curses" that make it harder (such as disabling the 6th and 7th accessory slots, etc)
- Difficulty Indicator
- Additional Difficulties
- Trivia
- History
The Difficulty Indicator is a UI element that is located below the map style selector and to the left of the player's health meter while the player opens their inventory. It holds a rune slot which can be interacted to change difficulty of the world, if the player is in Expert Mode or above, and no bossesare alive. Upon starting a new world, the ic...
Not intended as distinct difficulty options but still fully accessible and freely usable by players seeking an augmented experience.
The line of text "mis nuevos los gatos", a mistranslation of "my new cats" in Spanish, is defined within the Difficulty Indicator's code in order to generate the size of the description box.All world selection difficulty colors originate from the wiki's colors for each respective difficulty and difficulty combination.2.0.3.002: Fixed the Difficulty Indicator UI showing the incorrect keys for Adrenaline Mode and Rage Mode.
As others have said, the Calamity Infernum add-on is your go-to. It adds a difficulty that replaces Death Mode, completely reworking the bosses and some minibosses to be much harder and (in most cases) more interesting. Infernum Mode is to Calamity what Fargo's Soul Eternity Mode is to Vanilla.
I say just make the jump to expert, there isn’t really much of a way to get better unless you try it out, and calamity adds a lot of stuff, and makes balancing changes, and calamity adds mega accessories, which can help, check the calamity wiki for progression, and overall, it’s just a really find and unique mod, but if you want something more vanilla, try thorium for expert, it add bosses ...
There are also several biome changes: the Astral Infection and Hallow will spawn into the world, and the Sunken Sea and Brimstone Crag are upgraded with harder threats and new materials. The Calamity Mod also adds a config that reworks the early Hardmode progression if enabled. This guide will assume it is on by default.
Calamity changes many vanilla items and mechanics. You can read these changes here. Summoner weapons and minions will have 25% reduced damage if used along with weapons from a different class. The Rogue class is a new class created by the Calamity Mod.
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The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class, a new leveling mechanic, more than forty new songs, and other assorted changes to vanilla gameplay. Note: Much of the communication regarding the Calamity Mod Wiki is done via the Calamity Mod Discord Server.