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Dec 22, 2020 · Gaming has been reported to result in seizures, leading to warnings on the packaging. Gaming addiction. Gaming has also been associated with psychological problems. It is still an open question whether video game addiction, or internet gaming disorder (IGD), is a unique syndrome. According to the American Psychological Association, IGD is ...
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Dec 23, 2020 · PAX East in Boston was the last large-scale, in-person video game event held in 2020. It took place in February, just as concerns about the pandemic began to grow in the U.S. Sony Interactive ...
Feb 29, 2024 · In 2020, the global number of gaming video content viewers surpassed 1.2 billion, up from 944 million 2019. The most popular streaming platform to watch gaming livestreams is Twitch, followed by ...
Apr 7, 2021 · Games change, problems remain. The post-mortems the researchers looked at date from 1997 to 2019, a span that gave them a perspective on the trends, changes and chronic issues developers experienced as the gaming industry exploded. They identified 927 distinct problems, which they further categorized into 20 different types.
Abstract Objective. A growing body of evidence suggests that online gaming increased during the COVID-19 outbreak. This systematic review aims to summarize extant literature that reported on problematic gaming among both adolescents and adults during the pandemic and to identify available research on the bidirectional association between problematic gaming and mental health outcomes.
Dec 16, 2020 · In the US alone, four out of five consumers in one survey played video games in the last six months, according to a new study by NPD, an American business-research firm. And at a time in which ...
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May 6, 2021 · The purpose of the study, as stated at the beginning of the survey, was ‘to explore how people have been playing video games during coronavirus (COVID-19) lockdown, and particularly if playing games has had any effect on players’ well-being’. The survey ran for 10 days from June 23, 2020.