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1 Overdrive Ore Dropper. MADNESS. 1 Twitter Upgrader. MILITARY. 1 Military Madness Statue. Community content is available under CC-BY-SA unless otherwise noted. Most codes will eventually expire when a big update is released to the public. All of the codes can only be redeemed once.
Project Nevada is a game on Roblox based off of the hit web series Madness Combat, featuring loads of combat, money, and overall chaos. [] There is already document detailing most of the basic combat mechanics and styles, that is stolen from very often in this Wiki and you can visit it here. Interact with most objects using E. B will drop money.
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- Features
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- Updates
- Development Videos
- References
MADNESS: Project Nexus
Artist(s): Krinkels
Programming: The-Swain
Music: Cheshyre, Devin "Locknar" Martin
Current version: Full Release: 1.01.a
Demo: 2.01.a
Story Mode
Uncover the secrets of Project Nexus in the Story Mode. It includes 19 stages and 7 hub worlds: •The Outskirts •The Escape •Power Play •Road to Nexus City •Industrial Sector •Warehouse Raid •The Boom Factory •The Station Fortress •Residental Sector •Inner City •Beat the Streets •The Scenic Route •Commercial District •Seeking Asylum •Sleeper Labs (M:PN) •Deep Storage •Mining Sector •Flood Control •Chasms •The Last Leg •Science Tower •Base Jumping •Shakedown •Climb •The Rush •Abandoned Sector •No Levels. There are multiple playable characters, such as: •Hank J. Wimbleton •Hank P. Wimbleton •Hank W. Wimbleton •Hank P. and Hank W. are Co-Op exclusive characters in stages where only Hank J. is present. •Sanford •Deimos •2BDamned - Co-Op exclusive character in stages with Sanford and Deimos •Victor - Co-Op exclusive character in stages with Sanford and Deimos •Dr. Jebadiah Christoff/Savior/Jeb
Arena Mode
Crack the Mandatus Code with the help of 2BDamned, build your own agency and empire in the Nevada Central. Train your own custom Madness combatant to be the most deadly killing machine in Nevada. Complete contract missions to advance the story, fight in multiple different stages with different sub-gamemodes, such as: •Battle Rooms - classic arena experience •Siege - defend objectives from waves of enemies •Infiltration - Clear the room out of all enemies and proceed to the next room Arena mode currently offers 4 different stages and 2 contract mission, with more content on the way. In future, you will be able to customize your blood color, face textures, change names of your hirelings and more. When creating a new character, you have a choice of choosing one of the many origins: •Noob •Undercover agent •Experiment •Mercenary •Patient •Disquieted (1 Imprint Required) •Offering (1 Imprint Required) •Massive (2 Imprints Required) •Tinkerer (2 Imprints Required) •Magiturge (3 Imprints Required)
Playground Mode
Ever wondered who would win in a fight between a mag agent and 300 grunts? Now you can find out yourself! Spawn all enemies you can meet in the game (with the exception of a few bosses), arm yourself with different weapons of your choosing, become your favorite character and play some nice music to accompany you in your crazy playground adventures. In playground mode, you can spawn different characters, morph into characters, spawn weapons and play music.
It was officially announced by both Swain and Krinkels on Madness Day 2013, and a Kickstarter campaign was made in the year 2014. The kickstarter ended with $64,214 pledged, and 1,271 backers. Only $49,198 was successfully pledged, not counting the money from fake backers and the money that went to Kickstarter and Amazon fees.
According to The-Swain, M:PN is meant to be an extension of Madness: Project Nexus (Classic) the same way M:PN was an extension of the Madness series.
Demo
The M:PN Demo was released on October 14th, 2020; currently free to play. It contains only two levels, ending after the first boss-fight with Jorge and Church. After defeating them and attempting to blow up the door to the next level, Sanford and Deimos claim that they need "bigger demo" to blow up the door, ending with Deimos shouting the word "Demo" to drive in the point that it is the end of the Demo.
Beta
Beta version 1.0 was released on September 8th, 2017 with the introduction of two new bosses, patches and an interactive mode.
Alpha
Alpha Version 1.04 released September, 8th, 2016 with patch notes. With a graphics overhaul, squad system overhaul and in-game menu changes. Alpha Version 1.03 and 1.03a released with patch notes , introducing shields, throwing weapons and a 3rd Murder Room. Alpha Version 1.02 and 1.02a released with patch notes, including early Linux support and Murder Rooms 1 & 2. Alpha Launched on June 28th, 2016 and can be pre-ordered on the Project Nexus 2 website.
Alpha TeaserThe-Swain discusses M:PN2Kickstarter VideoUpdate 5/18/151.https://www.kickstarter.com/projects/500655604/madness-project-nexus-2/posts/1031397
2.http://teammadness.tumblr.com/post/67742478993/do-you-think-that-this-game-will-keep-the-style-of-the
- Krinkels
- Cheshyre, Devin "Locknar" Martin
- Full Release: 1.01.aDemo: 2.01.aBeta: 2.01.a
- The-Swain
Codes are words that can be typed into the Code Bar in your Settings Tab to redeem special prizes. Said prizes can range from Iced Treats to exclusive pollen and conversion boosts. Codes are made by the developers of Beekeepers!, usually when new content is added in, or if the developers have to reboot the game for certain reasons. After a while, codes will become expired, meaning that they ...
Oct 1, 2024 · Welcome to the Madness Combat Wiki! "The Madness Combat Wiki delivers comprehensive, up-to-date information on the series, covering characters, weapons, and episodes, as well as fan-created animations and the Madness Project Nexus video game. It’s the go-to source for all things Madness Combat!"
The Status Quo (S.Q.) (previously referred to as The Anti-Auditor Agency (A.A.A.) by fans) is the faction where most of the protagonists and friendly arena mode characters reside. It is the faction that Deimos, Sanford, and 2BDamned belong to. Hank J. Wimbleton also belongs to the organization, but he's more of a mercenary/guns-for-hire rather than a true member. The organization's main goal ...
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