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  1. Mar 8, 2021 · There have been no changes made to the mob spawning algorithm in the 1.17 cave update. This means that the singleplayer mob cap of 70 is expected to distribute across the surface and 128 blocks of caves. Additionally, mobs prefer to spawn more in the lower parts of the world.

  2. Fixed Bugs in 1.17. More than 300 bugs were fixed in this release. View the entire list on the issue tracker. Get the Release. To install the release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the "Latest Release" option. Cross-platform server jar: Minecraft server jar. Report bugs here: Minecraft issue ...

  3. We’re now releasing Minecraft: Java Edition 1.17.1. This release changes some behaviours of the features added in Caves & Cliffs: Part I, and it also fixes a few bugs and critical issues. Changes in 1.17.1. Blue axolotls can now only be obtained through breeding; Non-screaming goats now have a rare chance to produce a screaming goat when bred

  4. Axolotls prioritize attacking hostile mobs over non-hostile mobs. If an axolotl takes damage underwater, it may play dead, dropping to the ground for 200 game ticks (10 seconds) while gaining Regeneration I. Hostile aquatic mobs ignore healing axolotls. There is a 1 ⁄ 3 chance for an axolotl to play dead to recover 4.

  5. Server settings are default, no change there. This clearly isn't the case. Spigot lets you change the radius around the player where mobs will spawn. by default, mob-spawn-range is 8. Sounds like your server is set to 4.

  6. Jul 7, 2021 · Minecraft: Java Edition Patch 1.17.1. GENERAL CHANGES. Non-screaming goats now have a rare chance to produce a screaming goat when bred. Status effects on goats now also apply when the goat is jumping or ramming.

  7. I have had this issue where no animals such as cows sheep and chickens arent spawning naturally in my world, does anyone know why? (Java server - bisect hosting)