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  1. May 7, 2019 · But combining behavioral economics and “gamification” — putting game elements such as points and achievement levels into non-game contexts — holds promise for driving behavior change when a...

  2. Feb 7, 2023 · Gamification and serious games are the most common forms of game-based treatments in healthcare studies. Gamification is the process of incorporating game design elements into non-game contexts, such as business, education, or healthcare, to engage and motivate people to achieve their goals [11].

  3. Nov 1, 2023 · This review confirms that the application of game-based rehabilitation in serious contexts may have a positive influence on the success of rehabilitation programs. Therefore, this study provides evidence to support the application of serious game-based rehabilitation for people with CP.

    • Si Nae Ahn
    • 2023/11
    • 10.3390/ijerph20217006
  4. Oct 25, 2024 · Across the healthcare industry, the challenge of patient adherence is often discussed and game-based therapeutics could provide a solution to this particular problem – by providing a therapy...

  5. Sep 1, 2022 · In this study, we investigate the processes that made this game “serious”—or as we argue, more-than-serious—through analyzing the materials and moves that made EndeavorRx into medicine—that have made the game medicine.

  6. Jun 1, 2023 · For patients, SGs can be classified as: (i) preventative games promoting physical or mental activity to mitigate risks of undesired events, (ii) assessment games used for symptoms detection or impairments, and (iii) therapeutic games aiming at patient care and rehabilitation (Muñoz et al., 2022).

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  8. Sep 7, 2023 · Identifying and characterizing people attracted to game-based therapeutic interventions can catalyze intervention development and improve their efficacy. We found that game-based interventions have appealing potential across diverse psychiatric symptoms and for people with prior or existing treatments.

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