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- Game-based therapies are increasingly being used in healthcare to promote motivation, engagement, and the overall sustainability of health habits. Gamification and serious games are the most common forms of game-based treatments in healthcare studies.
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Can gamification improve learning outcomes in Health Professions Education?
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Aug 24, 2023 · By incorporating game mechanics such as points, feedback, competition, and storytelling, medical educators can foster greater engagement, motivation, and retention of information in learners. They introduced Landers’ theory of gamified learning, which differentiates gamification from serious games [4].
- Empirical Evidence For Using Gamification
- The Use of A Conceptual Framework
- Theory-Driven Gamification
- Theoretical and Practical Implications
- Strengths and Limitations
At first glance, it may seem that improved or unchanged academic performance (e.g. learning behaviours, attitudes towards learning or learning outcomes) can justify the use of gamification in health professions education. However, caution should be taken in drawing strong conclusions, because most studies were descriptive, (confounded) justificatio...
The conceptual framework we used in this study originated from serious games. It was altered by Landers (2014) for gamification purposes and was now—at least to our knowledge—used for the first time to systematically structure gamification studies. It was not the aim of this study to evaluate this method, however, future researchers may want to re-...
The purpose of theory is to generate hypotheses, predict (learning) outcomes and explain underlying mechanisms. Unfortunately, most identified studies on gamification in health professions education were not based on theory, or theoretical considerations were not included or not yet elaborated. Our review showed that researchers who did use theory ...
Based on the scarcity of high-quality studies on processes underlying the effects of gamified educational interventions, we urgently call for more high-quality clarification research. Clarification studies could provide researchers with an understanding of the mechanisms that are involved in gamified learning (and illuminate paths for future resear...
The literature in this review represents a broad spectrum of gamified applications, investigated across the health professions education continuum. The strengths of our systematic review are the comprehensive search strategy using multiple databases, the use of explicit in- and exclusion criteria and the transparent approach to collecting data. Fur...
- A. E. J. van Gaalen, J. Brouwer, J. Schönrock-Adema, T. Bouwkamp-Timmer, A. D. C. Jaarsma, J. R. Geo...
- 2021
Serious Gaming and Gamification Education in Health Professions: Systematic Review. Sarah Victoria Gentry, BMBS, MPhil. 1 Norwich Medical School, University of East Anglia, Norwich, United Kingdom. 2 Department of Primary Care and Public Health, School of Public Health, Imperial College London, London, United Kingdom.
Mar 28, 2019 · One study reported a small statistically significant difference between serious gaming and digital education of primary care physicians in the time to control blood pressure in a subgroup of their patients already taking antihypertensive medications.
- Sarah Victoria Gentry, Sarah Victoria Gentry, Andrea Gauthier, Beatrice L'Estrade Ehrstrom, David Wo...
- 2019
Digital game-based interventions intended for cognitive training are defined as any computerised tasks for the specific purpose of improving at least one cognitive function: executive function, perceptual-motor function, language, learning and memory, and complex attention.
Jan 3, 2024 · Reflecting on gamified learning in medical education: a systematic literature review grounded in the Structure of Observed Learning Outcomes (SOLO) taxonomy 2012—2022 | BMC Medical Education | Full Text. Research. Open access. Published: 03 January 2024.
May 30, 2022 · Gamification could improve learning, engagement, and cooperation by allowing for real-world application. They may also help with promoting risk-free healthcare decision-making, remote learning, learning analytics, and quick feedback.
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