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Jun 23, 2024 · What would Roblox avatars look like in real life? We made a video based on feedback from the community. These are interesting ideas for what some Roblox avat...
- 1 min
- 7.5K
- Roblox Comparisons
- Overview
- Controller Flags (2004–2005)
- 1.0
- Reiterations of 1.0
- Default Avatar
- Avatar rigs
- Trivia
- Notes
- References
An avatar (previously known by Roblox as a character, or Robloxian) is a customizable entity that represents a user on Roblox. Whenever a user spawns in a place, the user is given a character that is a replica of the user's avatar, which may be disabled or limited by developer's choice. There are two rig types of an avatar; R6 and R15, both of whic...
During this stage of Roblox development, the game had no actual avatars. Instead, playable characters were made through the usage of ControllerFlags, which were used in conjunction with motors in order to create vehicles that move through obstacles, or in cases like "Steer the Spheres" were used to push around a sphere using various methods.
ControllerFlags were called ControllerFlags due to the 3D flag that was over the controllable model indicating what ControllerType it was. ControllerType included "KeyboardLeft", which was WASD, "KeyboardRight", which was the arrow keys, but was later replaced with UHJK, "Flee", which ran away from other ControllerFlag models, and "Chase" which chased the nearest ControllerFlag model unless it was already chasing a model. They were removed in 2009, in favor of Vehicle Seats.
The first and most iconic version of avatars had round studs on their body parts and no moving limbs. The torso also became only one part. In 2007, avatars were given the ability to move their limbs. This avatar type is also associated with R6, which was the only avatar rig available for use until the introduction of R15.
A new head with a different shape was added to the avatar in 2009, with some giving it the nickname "shiny head" due to the tremendous amount of glare emitted from the head. The "shiny head" mesh is still used up to today, however, most of its glare is not present anymore ever since Plastic got a texture. You can still bring the old glare the head mesh had by changing the head's material to Smooth Plastic. The same goes for all other body parts.
Currently, the default avatar for male users starts off wearing the Man bundle, Smile face, Pal Hair, Blue and Black Motorcycle Shirt, and Dark Green Jeans. For female users, the avatar wears the Woman bundle, Smile face, Chestnut Bun, Grey Striped Shirt with Denim Jacket, and Pink Jeans. If the user doesn't select a gender, the avatar wears the Skyler bundle, Smile face, My Favorite Pizza Shirt and Black Jeans.
There are 20 skin tone combinations that appears randomized.
Torso can appear with "Light stone grey", "Bright blue", "Medium stone grey", "Black", "Bright yellow", "Bright green", "Dark stone grey", "Earth green", "Medium blue" and "Bright red" colors.
Head and arms can appear with "White" and "Medium stone grey" colors.
R15
R15 is an avatar rig. Instead of the regular 6 joints, it uses 15, allowing for more fluid animation. R15 was officially announced in this blog. Beta testing for this new feature came out on February 18, 2016. It was fully released on September 29, 2016, and users can switch to the rig via the Avatar customization page. Extra animation bundles for this were added later and can be purchased from the catalog, which has been positively received as the most appealing part of this rig. (R6 is usually preferred from a nostalgic viewpoint). Interestingly, even though this was released back in October 2016, files of R15 date back to 2013, and some even as early as 2012. (This could possibly be a bug). On May 16, 2018, the R15 limbs' smoothness was reduced, and had a notable gap between the limbs. This was done so that the block rig would be compatible with Rthro's scaling.
Rthro
Rthro is the 2nd newest avatar type to be released. Rthro scaling was released on October 22, 2018, with the first Rthro bundle releasing a day later on October 23, 2018. It usually needs the R15 body type and/or a Dynamic Head in order to work correctly.
•The first characters had medium green pants, a bright blue, grey, green, light blue or a light red torso, and a yellow, brown, pinkish and light brown head and arms, resembling what many players call a Roblox noob.
•Avatars were originally meant to be plastic robots, hence the "Ro-" part of Roblox.
•These are similar to Minifigures from the LEGO series.
•A user can change the colors of their avatar's limbs; if the user is not wearing a shirt, players can see the color of its torso.
•Up until 2013, the player's torso color would change to the color of the team they were on, their head would become yellow, and their arms and legs would become dark gray.
•Avatars from 2006 to 2007 didn't have bevels on their limbs.
1.In rare cases, new accounts would still generate with the old avatar type until July 2011.
1.Baszucki, David (2007, March 8). "Name that ROBLOXian…". From Roblox Blog. Accessed February 12, 2023. Archived from the original on November 1, 2021.
ROBLOX Avatar ITEMS in REAL LIFE?!🟥YouTube:https://www.youtube.com/@kinsellagamez7741/featured🟨Roblox Group:https://www.roblox.com/groups/7090587/Haydens-R...
May 7, 2020 · For example, it could change the face of your avatar based on your facial expression, or hair and skin color based on real life. All of these are in the realm of what can be done with facial recognition, so I don’t think it’s technically impossible to do.
Jul 12, 2024 · The Roblox-created experience that we’re sharing today is a step toward releasing these APIs, and it’s still a work in progress. This experience allows you to generate an avatar by selecting inspiration from a limited number of thumbnail images and generating a customized avatar with text prompts.
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