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  1. Dec 1, 2020 · This book not only provides tons of practical advice for integrating video games in your classroom but also show you how to choose and use digital games, so they resonate with you and your...

  2. Lesson Plan. Aim: to focus on one key topic in great depth and develop a range of key academic skills based on this topic. Introduction Worksheet [30 - 60 minutes] Handout Video Games Worksheet #1 – Questions 1 & 2: students discuss what video games they play and their favourite game at the moment [pg.3].

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  3. He argues that main rules followed in video games can be implemented for students’ literacy learning. The rules he suggests that may be used in literacy instruction and learning include focal attention and continuous linguistic engagement. Video games are similar to language, as they can be utilized to convey meaning (Ferdig & Pytash, 2014).

  4. Jul 11, 2008 · Utilizing video games as a means to ensure students are active participants whilst learning complex theoretical paradigms has proven highly beneficial, aiding in the reduction of attainment...

  5. Video games are essentially well-designed goal-based experiences that focus on problem solving. They recruit game mechanics and interfaces that serve as smart tools for problem

  6. This conceptual paper aims to shed light on some games' benefits, and challenges which educators and children face in the use of digital games.

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  8. Students have more positive perceptions towards digital educational games than teachers and parents, and the perceptions of teachers and parents are correlated with each other.

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