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  1. Jan 7, 2015 · Where the values x, y, z define the center of the search (the player nearest to these coordinates would get teleported) and r defines the radius of the search. If you don't want to limit the radius omit r. Do not use decimal values for the search center, this will not work. Excerpt from this Arqade question.

  2. Dec 5, 2020 · Modified 1 year, 5 months ago. Viewed 11k times. 1. I have always used either WorldEdit on 1.8.9 or a less well known version of WorldEdit where I could just do //set 17:2 but when I try to do //set dark_oak_log:2 It says Invalid value for ('dark_oak_log:2' was not recognized) acceptable values are any pattern.

    • Overview
    • Block Trait List
    • placement_direction Example
    • Custom Block Code Example
    • Block Trait Example Blocks
    • Sample Smiley Block
    • Sample Slab Block
    • Sample Torch Block
    • Sample Arrow Block

    Block traits are designed to be a shortcut for creators to use Vanilla block states without needing to define and manage a series of events or triggers on custom blocks. While custom states and permutations can be used to set multiple variations of the same block (whether it's on/off, is flammable, etc.), states that are exposed through traits allow you to access the inherent data certain Vanilla blocks hold.

    For example:

    •By using the minecraft:placement_direction trait to set the minecraft:cardinal_direction state, you can create a custom furnace block that will orient so the front is facing the player.

    •By using the minecraft:placement_position trait to set the minecraft:block_face (the face the block was placed on) and minecraft:vertical_half (if a block was placed on the top or bottom) states, you can easily create blocks that behave like slabs or trapdoors.

    The following block traits are currently available for use:

    placement_direction: placement_direction can add states containing information about the player's rotation when the block is placed. For example, if a block using placement_direction is placed while the player is facing south, the state value will be "south". This will allow a data-driven block to replicate the rotation behavior of a furnace, pumpkin, or terracotta block. Note that while the block contains information, permutations will need to be configured to determine how the block is placed/looks/acts.

    There are two states that can be included with this trait:

    •minecraft:cardinal_direction is a 4-value state containing the cardinal-facing direction of the player when the block was placed. THe values for this state are 'north', 'south', 'east', and 'west'.

    •minecraft:facing_direction is a 6-value state containing the overall direction of the player when the block was placed. The values for this state are 'down', 'up', 'north', 'south', 'east', and 'west'.

    This trait can also be configured with a 'y_rotation_offset' where an axis-aligned angle may be specified via degree (e.g. 90.0). This causes the state within the trait to store a rotated value. In other words, with a rotation offset of 90.0, a block placed when the player is facing south would have a state of 'east'. This rotation offset only applies to the horizontal state values (north, south, east, west).

    placement_position: placement_position contains information about where the player placed the block. This allows a block to replicate the upside-down placement of slabs and stairs, as well as the attachment behavior of torches and vines.

    There are two states that can be included with this trait:

    •minecraft:block_face is a 6-value state representing the face on which the block was placed. Values for this state are 'up', 'down', 'north', 'south', 'east', and 'west'. For example, if a block using the minecraft:block_face is placed on the south face of a neighboring block, the state value will be 'south'.

    •minecraft:vertical_half is a 2-value state specifying whether a block was placed in the top or bottom half of a block. The values for this state are 'bottom' and 'top'. For blocks using minecraft:vertical_half, if the block is placed on the 'down' face of a block or above the midline of a horizontal face, the state value will be 'top'.

    Now that you understand the concept of block traits and the traits available, let's take a look at how everything works together:

    Now that you are a block trait expert (you ARE an expert at this point, correct?) we are going to teach provide you with four sample blocks you can add to you world thanks to the wonder of block traits: a smiley block, a slab block, a torch block, and an arrow block!

    The smiley block uses the minecraft:cardinal_direction to act in a similar manner to the Vanilla carved pumpkin block. The 'face' of the block will rotate to face the player based upon their cardinal direction when the block is placed. The smiley block will then rotate on the y-axis, like the carved pumpkin, to face the cardinal directions.

    The sample slab block behaves similarly to a Vanilla slab, thanks to the minecraft:vertical_half state. If a player clicks the bottom face of the block, or the side face of a block in the upper half (click position y-value > 0.5), the minecraft:vertical_half state will be "top"; otherwise, it will be set to "bottom".

    The sample torch block is an excellent representation of the minecraft:block_face state; torches can be placed on the sides and upward faces of blocks. Additionally, torches placed on the side of a block have a different geometry than torches places on top of a block.

    Last, but not least, we have the sample arrow block. This block uses both the minecraft:cardinal_direction and minecraft:facing_direction states. The result is a block that rotates in place overall, as well as the cardinal direction of the player, similarly to the Vanilla Observer block.

  3. Oct 17, 2024 · Description. "minecraft:placement_direction". JSON Object. Adds the "minecraft:cardinal_direction" and/or "minecraft:facing_direction" states and setter function to the block. The values of these states are set when the block is placed. enabled_states array specifies which states to enable. Must specify at least one.

  4. For a list of block states and their associated blocks, see Java Edition data values § Block states. Block states (also known as block properties) [1] are extra pieces of data that further define a block, such as how it appears or behaves. In Bedrock Edition, there are also aux values (also known as Metadata) to define a block.

  5. Jul 22, 2021 · Yes, in fact, the Minecraft Wiki says that /setworldspawn has an option for facing direction as a yaw angle parameter. It also states which numbers correspond to which directions: −180 for north, −90 for east, 0 for south, and 90 for west. So to change the world spawn facing angle to west, just specify 90 in the /setworldspawn command.

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  7. Use target selectors rym (Rotation Y minimum) and ry (Rotation Y). You can put values from 180 to -180. You can do 90 degrees intervals offset by 45 degrees (ex. @a[rym=-45,ry=45] should target players facing North) to detect the cardinal directions. Since you can only put 180 to -180, it will take two commands for the last cardinal direction.

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