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  1. import pygame import pygame.freetype font_path = 'fonts/example.ttf' # or wherever your font file is size = 24 my_font = pygame.freetype.Font(font_path, size=size) the font_path should be relative to your script, e.g. in my example there is a folder called "fonts" in the same directory as your script.

  2. Jan 7, 2021 · Now that the game is over, we need to display the winner. First, we will print a message through the command line for logging purposes. It will not matter if the players see this or not. Next, the screen needs to be set back to a blank slate. Once blank, larger font will be created and a text with the winning player message.

    • Mike Wolfe
  3. Oct 27, 2023 · Using External Fonts. Hoping to make your game more characterful? Use external fonts. Download a TFF or OTF font file, and include the file path in the `Font()` method: custom_font = pygame.font.Font('CustomFont.ttf', 64) This method creates a `pygame.font.Font` object, letting you use versatile font styles in your games. Creating Text Surfaces

    • Zenva
  4. Nov 1, 2023 · Then, we render the text ‘Hello Pygame!’ using the rendered font. We define that the text is ‘anti-aliased’ (smoother and rounded) by marking ‘True’ and choose black color for our text (0,0,0), and white for the background (255,255,255). Displaying The Rendered Text. Lastly, let’s display the rendered text on our game window:

    • Zenva
  5. Sep 8, 2023 · Custom fonts add a layer of visual distinction to your game's text elements. By choosing fonts that align with your game's theme and mood, you can create a more immersive experience for players. Creating a Simple 2D Game To learn about the use of custom fonts and text effects, start by creating a simple 2D game with player movement. This step ...

    • Imran Alam
  6. This tutorial demonstrates how to use Font and Text in Pygame. No game is complete without the addition of font or text. Whether it’s a simple “Game Over” message or dialogue between several characters, Font and Text plays an important role in any Pygame application. Fonts use the file .ttf, which stands for True Type File.

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  8. Most of the work done with fonts are done by using the actual Font objects. The module by itself only has routines to support the creation of Font objects with pygame.font.Font() create a new Font object from a file. You can load fonts from the system by using the pygame.font.SysFont() create a Font object from the system fonts function. There ...