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  1. May 26, 2024 · Multisampling (MSAA): More efficient than supersampling, but still demanding. This is typically the standard, baseline option in older games, and it's explained very simply in the video below ...

  2. Oct 2, 2019 · The original IBM PC had 2 different graphics cards, an MDA adapter which supported text mode, and a CGA adapter which supported MDA's text mode or two graphics modes - a 320x200 mode that supported 4 colors, or a 640x200 bitmap mode that supported 1 color. So you selected the proper mode according to whether number of colors or higher ...

    • Resolution
    • Vertical Sync
    • Texture Filtering
    • Antialiasing
    • Ambient Occlusion

    Related: Why You Should Use Your Monitor's Native Resolution Resolution is fairly simple. On modern LCD monitors -- forget those old CRT monitors -- your LCD monitor has a "native resolution" that is the monitor's maximum resolution. On your desktop, it's important you stick with your display's native resolution. It's not always so simple in games....

    Vertical Sync, often referred to as VSync, is both loved and hated. The idea behind VSync is to synchronize the number of frames rendered to your monitor's refresh rate. For example, most LCD monitors have a 60Hz refresh rate, which means they display 60 frames per second. If your computer is rendering 100 frames per second, your monitor can still ...

    Bilinear filtering, trilinear filtering, and anisotropic filtering are texture-filtering techniques that are used to sharpen textures within a game. Anisotropic filtering (or AF) provides the best results, but requires the most hardware power to achieve, so you'll often be able to choose between several different types of filtering methods. Games g...

    "Aliasing" is an effect that occurs when lines and edges appear to be jagged. For example, you may be staring at the edge of a wall in a game and the wall may appear to have a jagged, pixel-y effect rather than appearing smooth and sharp, as it would in real life. Antialiasing (or AA) is a name given to various techniques to eliminate aliasing, smo...

    Ambient occlusion (AO) is a way to model lighting effects in 3D scenes. In game engines, there are typically light sources that cast light on geometric objects. Ambient occlusion calculates which pixels in an image would be blocked from view of the light source by other geometric objects and determines how bright they should be. Essentially, it's a...

  3. You get can get few extra fps and the ability to use Nvidia features like FastSync while in dGPU mode. On Firestrike expect at least 10% higher score with Discrete Graphics on, on a game, expect around 5-10% higher FPS as well. And there is extra latency because a new frame is rendered in the GPU and instead of going to the display its put into ...

  4. Without AA, there is only one sample in the middle of the pixel. There are 2 basic ways to achieve Anti-Aliasing: Increase the sample rate (used e.g. in MSAA, SSAA and custom modes like EQAA and CSAA) Blur the edges/contrasts (used e.g. in MLAA, FXAA and SMAA), also called Post-AA or Post-Processing.

  5. Text and Graphics Mode. A PC graphics card supports both text and graphics modes. Windows PCs boot up in text mode and switch to graphics mode. Many DOS applications supported both modes and ...

  6. Aug 14, 2023 · Instead, there are three main reasons modern AAA games take up so much VRAM on your PC: 1. Higher Texture Resolution. The real culprit here is texture resolution. Games typically store texture ...

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