Search results
Nov 9, 2024 · ATARI VCS/2600 Unreleased/Prototype Games and Hardware. Last updated 11-9-2024. Although there are many more games that were planned or started than those listed here, this article only covers games either having some related artwork (box art, artist renderings of screens, or actual screenshots) or are known to exist.
Games published by Atari and Sears. Games published by third parties. Hobbyist-developed games after the system was discontinued. The console was released with nine cartridges: Air-Sea Battle, Basic Math, Blackjack, Combat, Indy 500, Star Ship, Street Racer, Surround and Video Olympics.
Atari TitleSears TitleDesigner Or Programmer32 in 1-19883-D Tic-Tac-ToeAdventureTarget FunJan 29, 2008 · The AtariAge Trak-Ball series includes Centipede, Millipede, and 8 other games that have been hacked to add support for Atari's CX-22 and CX-80 Trak-Ball controllers.
Jan 24, 2003 · Chris Tumber has hacked several original Vectrex games to use the Driving Controller. And his Omega Chase game can use them too! All these are on a Vectrex cart called Spinnerama.
Dec 4, 2023 · Note, I have 200+ Atari 2600 games, a lot of weird and rare ones, so I plan to bust those out in January and hook up an old 2600 next to a CRT and test them side by side with my 2600+. Just tested a few games, and these didn't work.
From reading through the threads on Atariage: Doesn't work with keyboard controllers (no Star Raiders, Synthcart, Kids Controller games, etc.), doesn't work with trackballs in trackball mode, doesn't work with Pitfall II or Supercharger games, and many homebrews don't work.
People also ask
Do Atari 2600 games work with a CRT?
Did Atari 2600 come with a portable console?
Does the Atari 2600 require a modchip?
What games are on the Atari 2600?
Who made Atari 2600 games?
Is there a prototype of Atari 2600 Jr?
4 days ago · the release of the Atari keyboard controllers in the fall of 1978 necessitated the development of games that actually use them. Atari’s developers were in need of game ideas that could play to the keyboards’ strengths, and as such turned primarily to existing mental puzzles and computer programs.