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The THX signature Deep Note sound mark was created by James A. Moorer. First recorded: 1982 Creator: James A. Moorer Owner: THX (1983-present) Origin: United States Year debut: 1983 First heard: The Digital Domain - A Demonstration Area served: Unknown The Big Bang Theory (Heard once in the DVD (-1.5) pitched in "The White Asparagus Triangulation", as well as PAL prints use the PAL DVD pitched ...
SKYWALKER EXPLOSION 10 / SKYWALKER FIRE ROARING SOUND (Heard thrice when Tex is flying with his jetpack towards the front of the camera, when he flies off-screen before he's cutting with a hand saw, and muffled when he runs over to the left of the THX logo.) SKYWALKER GLASS KNOCKING SOUND SKYWALKER METAL DROPPING SOUND (Heard in the extended version after Tex says "Ow!".) THX Deep Note (-1.5 ...
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THX GAME PROFILES - SUPPORTED GAMES. THX Game Profiles features an ever-growing list of game titles based on new launches and community requests. Stay tuned as more profiles are added for all your favorite games.
THX Certified Games (2003-2010) THX Deep Note (-1.5 pitch) THX Certified Games: Galaga (2005) THX Deep Note (2005 version) THX France: Les Rivières Pourpres (2001) (Logos) THX Deep Note (+1 pitch edit)
The sound is used on trailers for THX-certified movie theaters, home video releases, video games, and in-car entertainment systems. The Deep Note was partially previewed on the opening track of the 1983 album The Digital Domain: A Demonstration, where it was included among sound effects that were combined with the Deep Note itself.
What constituted a THX Certified Game was that the game was designed and created solely in a THX Certified Studio, not that the video or audio was completely certified by THX, like a film was. THX Certified Games debuted between 2003 and 2010 and are generally not as well remembered as DVDs or VHS tapes due to the relative rarity of the logo on games, even if it was on big name titles and ...
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At least I could see it being an option, using this updated THX spatial option on 5.1 and 7.1 games with the developer-tuned profiles, and switching to Dolby Atmos for games that support spatial audio. Thanks for all the info, let's see if the list of THX game mode games grow and it doesn't end up just being some gimmick.