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The dugong is easily distinguished from the manatees by its fluked, dolphin-like tail, but also possesses a unique skull and teeth. Its snout is sharply downturned, an adaptation for feeding in benthic seagrass communities.
Try the mob command generator » Below is a list of every mob in minecraft, click a category to see more about that category and which mobs are similar. Try a list of passive mobs or a list of hostile mobs. [a] Some versions of java have spawn eggs added later than the mob was added. Has visual pattern selector for this mob. Mobs by Category.
Dugong. Dugongs come in 5 distinct varieties: Kung Fu, Boxing, Wrestling, Legendary Master and Wandering. All dugongs can be challenged to a fist fight duel and tamed by reducing their HP below half, except for the Wandering variety which can very rarely be tamed.
- Overview
- Additions
- Changes
- Fixes
- Notes
- References
1.19.0 (Android, iOS, iPadOS, Fire, Windows, Xbox, PlayStation) or 1.19.1 (Nintendo Switch), the first release of The Wild Update, is a major update to Bedrock Edition released on June 7, 2022. The update was first announced on October 16, 2021 during Minecraft Live 2021. It introduces the deep dark biome, the mangrove swamp biome, mobs like the al...
Blocks
Froglight •Dropped by small magma cubes when they are eaten by frogs. •Has three variants: pearlescent (purple), verdant (green), and ochre (yellow). •Which variant is dropped depends on the frog variant that eats the magma cube. •A pearlescent froglight is dropped if a warm (white) frog eats the magma cube. •A verdant froglight is dropped if a cold (green) frog eats the magma cube. •An ochre froglight is dropped if a temperate (orange) frog eats the magma cube. •Emits a light level of 15. Frogspawn •Non-solid blocks that can be placed on the surface of water. •Disappears when water under the frogspawn is gone. •Can't be obtained in survival: does not drop upon breaking, even with Silk Touch. •Is laid by frogs after mating when they are bred with slimeballs. •Hatches tadpoles after some time. •Tadpole variant depends on the biome where it grows into a frog. Mangrove Leaves •Generated in mangrove trees. •A decorative block. •Can grow mangrove propagules if bone meal is used on it. Mangrove Log •Generated as a part of mangrove trees, which are located in mangrove swamps. •Can be crafted into mangrove planks and wood. •Has a stripped variant as well. Mangrove Planks •Crafted from mangrove logs. •Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, boats and trapdoors. Mangrove Propagule •A new type of sapling which grows into a mangrove tree when planted. •Grows underneath mangrove leaves. •Can be grown by applying bone meal to mangrove leaves, grows from the exposed bottom of it. •Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves). •Have 4 stages to fully grown, can be accelerated with bone meal. •Can break off a fully grown one, plant it to growing a mangrove tree. •Can be planted both on land and underwater. •Can be placed in flower pots. •Bees can pollinate them. •Bees follow players holding them and can be bred with them. Mangrove Roots •A see-through decorative block just like leaves, but can be waterlogged. •Water currently doesn't spread outwards like with other waterlogged blocks. •Mining faster when using axes. •Unlike leaves, it does not break when moved by a piston. •Has unique sounds. Mangrove Wood •A new type of wood, as well as a stripped variant. •Can be used to craft mangrove planks. Mud •Found in mangrove swamp biomes. •Can be created by using a water bottle, directly or through a dispenser, on dirt, coarse dirt and rooted dirt. •Can be converted into clay by placing mud above a block which has pointed dripstone underneath. The dripstone dries it out, producing a clay block. •This in turn enables renewable clay in Bedrock Edition (clay is already renewable in Java Edition). •When walking on mud, entities sink down a bit. •Like soul sand, but without the slowdown. •Enderman holdable. Mud Bricks •Can be crafted from 4 packed mud. •Can be crafted into mud brick slabs, stairs, and walls using a crafting table or stonecutter. Muddy Mangrove Roots •Found in mangrove swamp biomes. •Can be crafted from 1 mud and 1 mangrove roots. •This is a full block, not like lichen. •Unlike regular roots, they are an opaque block that can't be waterlogged. Packed Mud •Can be crafted from 1 mud and 1 wheat. •Can be used to craft mud bricks. Reinforced Deepslate •A new block only found in ancient cities shaped as a large frame •Is not craftable. •Can be broken, but won't drop anything, even with Silk Touch. •Is completely blast-resistant, is immune to withers and ender dragons, and takes an incredibly long amount of time to mine (82.5 seconds, which is almost 9 times longer than obsidian with a diamond pickaxe). •Cannot be moved with pistons. Sculk •Generates in the deep dark biome. •Has an animated texture. •Drops only experience when broken without Silk Touch. •Does not drop anything or experience when blown up with TNT. •Sculk blocks grow when a mob dies near a sculk catalyst. Sculk Catalyst •Generates in the deep dark biome. •Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks. •Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop. •Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops. •Experience does not drop in these cases. •The charge decays over time, faster the furthest away from the catalyst it moves. •If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%). •If a charge decays more than 24 blocks away from the catalyst, it merely vanishes. •Drops only experience when broken without Silk Touch. •Emits a light level of 6. •Blooms when activated. Sculk Shrieker •Generates in the deep dark biome. •Has two soul-shaped patterns in the center. •Has the ability to "shriek", emitting ring-like/sonic particles. •Is activated by a sculk sensor, redstone signal or player's stepping. •Sculk shriekers summon wardens only if there isn't one within 48 blocks. •Gives players the Darkness effect when activated. •If activated three times, a warden is summoned from the ground. •Player has 4 levels of warning_level (0-3), everytime activated, the levels increased by 1, and never decrease. •If a player had successfully summoned a warden, only one attempt is required to summon a warden next time. •Drops only experience when broken without Silk Touch. •Has a can_summon blockstate, which determines it summon a warden or not. •Set to true by default for sculk shriekers placed via worldgen. •Set to false by default for sculk shriekers placed by a player or generated via sculk spread. Sculk Vein •Generates in the deep dark biome on the edge of sculk patches. •Generates in a layer on top of blocks, similar to snow. •Can be placed in all directions, like glow lichen. •Has an animated texture. •Drops nothing when broken without Silk Touch. •Some have parts that are transparent, allowing the player to see the block it is on top of. •Can be waterlogged.
Items
Bucket of Tadpole •Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket. Disc Fragment •A fragment of the Music Disc "5", which can be crafted into the disc. •Can be obtained only from the chests in the ancient cities. They are extremely rare and hard to obtain. Echo Shard •Can be found only in loot chests in ancient cities. •Can be used to craft recovery compasses. Goat Horn •Drops when a goat rams coal ore, emerald ore, iron ore, log, packed ice, or stone. •Can play a loud sound that can be heard from afar, with a cooldown around 8 seconds between each use. •Have 8 variants, each variant have their unique sound. •"Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the chest in pillager outposts with 100% chance. •"Admire", "Call", "Yearn", "Resist" can only be obtained from the screaming goats' ramming. •The variant of horn that a goat may drop is completely random. Mangrove Boat •A new type of boat, crafted with mangrove planks. Music Disc 5 •A new music disc, by Samuel Åberg, titled "5". •Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 "Disc Fragment 5"s. •Track is similar in nature to 11. Recovery Compass •A new type of compass which can point to the last place where player died. •Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point. •Can be crafted with a compass surrounded by 8 echo shards. Spawn Eggs •Allay spawn egg. •Frog spawn egg. •Tadpole spawn egg. •Warden spawn egg.
Mobs
Allay •Voted to be in the update during Minecraft Live 2021. •Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand. •Picks up dropped items in loaded chunks and can carry up to a stack at a time, and cannot duplicate items or take items out of chests. It drops its collected items when in range of a note block. •Allay collects an item within 32 blocks of the player. •If holding an item it got from a player, it follows that player. •It can be made to hold an item by interacting with the allay. •The item can also be removed by interacting with the allay while with an empty hand. •Able to drop items at nearby note blocks, and stay close to a note block that has been played near them. •When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at the note block rather than at the player. •Connecting with note blocks is visualized by the vibration particle. •Connecting with note blocks can be blocked by wool, by placing wool between the allay and the note block. •If they have items in their inventory, they attempt to give them to their owner. •Sometimes spawn in cages next to pillager outposts (similar to iron golem), and inside woodland mansions. •Has a delay for picking new items after delivering items (3 seconds). •Immune to damage from its owner while holding an item. •Have 20 × 10 health points and a natural health regeneration of 2 per second. Frog •Comes in three variants: temperate, warm, and cold. •The temperate variant is orange, the warm variant is white, and the cold variant is green. •Can croak, jump, swim, and slowly walk on land. •Are able to jump over 5 blocks. •Frogs are faster in water than on land. •Prefer to jump to lily pad and big dripleaf. •Are able to target specific mobs as food, using a base attack strength of 10. •Eats small slimes, dropping slime balls. •Eats small magma cubes, dropping froglights. •Can be tempted and bred using slimeballs. •Lay eggs on water after mating. •Grow from tadpoles. •Variants depend on the temperature of the biome it turns from a tadpole to a frog in. •Have 10 health points. Tadpole •Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs. •Frog type depends on which temperature it grows in. •Can be held in a water bucket. •Jump around like fish when on land, and eventually die. •Panics on land and pathfinds to a nearby water source. •Are hunted down by axolotls. •Also panics if there are axolotls nearby. •Have 6 health points. Warden •The first fully blind mob (bats have basic eyesight, both in-game and in the real world). •Because of this, it stumbles as it walks. •Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action. •Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it. •Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement. •It follows and attacks players, mobs, and other entities that make vibrations.[note 1] •It does not attack other wardens. •When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor. •Seems to follow the same rules as the sculk sensor when detecting vibrations. •If any projectile (e.g. egg, snowball, arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction. •Does not detect players that are sneaking. •Can detect players or mobs that have the Invisibility effect. •Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions. •Spawns in the deep dark biome, specifically when a player activates sculk shriekers four times. •It is the only mob that spawns in the deep dark biome. •"Emerges" from the ground when spawned by sculk shriekers. •Digs back into the ground when it doesn't sense any vibration after 60 seconds. •Like how name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground. •A mob designed to be extremely difficult, intended to be avoided and fled from. •Has 500 × 250 health points and does 30 × 15 damage on Normal difficulty, bringing players wearing full netherite armor from full health to 7 health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player. (More health than a wither (300 × 150) except in BE, hard mode, where Wither HP = 600 × 300) •Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect. •The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob. •Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same). •Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring. •Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack. •Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor. •The ranged attack deals 10 damage in Normal and can hit at a horizontal distance of 15 blocks. •The ranged attack can hit only one target at a time. •Is immune to lava and knockback. •Drops a sculk catalyst upon death.
Blocks
Brewing stand •Slightly changed its texture, to make their arms connect to their bases. End portal frame •Slightly changed its texture, to make better transition with the end stone texture. End rod •Removed unused pixels in its texture. Mycelium •Slightly changed its side texture, to match other dirt-based blocks. Sculk sensor •Now available without enabling experimental gameplay. •Generates in the deep dark biome. •Can only be obtained with Silk Touch, otherwise it drops experience. •Detects vibrations 9 blocks or less away. •Cannot detect vibrations on any wool block or wool carpet. •Cannot detect players if they sneak. •Always activates when stepped on, even when sneaking. •Able to activate sculk shriekers when activated (spreads vibrations to the nearest shrieker). •Able to communicate with wardens by activating sculk shriekers.
Items
Boats •Changed item textures of all previously existing boats.
Mobs
Endermen, Skeletons, and Wither Skeletons •Now spawn from light level 0 to 11 in the nether, which is wider range than before. Goat •Now can drop 2 horns each. •The number of horns left to drop is represented on the model. Parrots •Can now imitate wardens. Spiders and Cave spiders •Fixed texture mapping of both types of spiders. Wandering trader •Now sells 1 mangrove propagule for 5 emeralds.
Performance / Stability
•Fixed several crashes that could occur during gameplay
•Fixed a crash that could occur during splitscreen play
•Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
•Fixed several crashes that could occur on some Marketplace worlds
•Fixed a crash that could occur when players are battling each other and both players are wearing Thorns enchanted armor (MCPE-153593)
1.The Warden does not attack non-mob entities but it does follow the vibrations that they make.
The Wild Update is a major update released on June 7, 2022, as Java Edition 1.19 and Bedrock Edition 1.19.0,[1] themed around "scary things" and natural wilderness. It introduces the deep dark and mangrove swamp biomes; ancient cities; mobs such as the allay, the frog, the tadpole, and the warden, as well as new items obtainable only in these ...
Aug 21, 2020 · The dugong is a marine mammal that spends its time grazing on seagrass in shallow coastal waters. A close relative of manatees, it is the only remaining member of the Dugongidae family. Often dubbed ‘sea cows’, dugongs are the only marine mammal that eats virtually only plants.
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Jun 7, 2022 · NEW FEATURES: Deep Dark. In the depths of the Overworld, you will find one of the scariest biomes in all of Minecraft. Buried underground, espeically at the bottom of mountainous regions, this area is filled with sculk blocks, ancient structures, loot chests, and one, single, solitary mob.