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  1. Mar 17, 2017 · [image] In today's update for my shoujo comic Life of an Aspie as pictured above, it takes place while its still dark out and since Susan and Mizuki's dorm room doesn't have a window to let any natural light in, its pretty dark as you may expect with the lights off. However, I had to re-upload this page twice today. First because the color was too bright for a dark scene and then because it ...

    • Flat Shadows
    • Too Dark Shadows
    • Too Light Shadows
    • Too Bleak Colors
    • Random Gloss
    • Too Sharp Contours
    • Flat Textures
    • Flattening Rim Light
    • Lack of Reflected Light
    • Too Cold Shadows

    The most basic purpose of shading is to show the 3D form of the objects. Even beginner artists are aware of this, but if you don’t know the actual 3D form of the object you’re shading, you’re forced to add the shadows randomly. The effect of this is instantly recognizable as amateurish. Look at the edge of the shadow in this photo. It’s not random—...

    Shadow is a lack of light, and things look black when they’re not illuminated. And this is true—but the truth is, in reality things are rarely “not illuminated”. They may be partially blocked from the light source, but it doesn’t mean they’re blocked from all light! For example, the diffuse light of the sky can reach the shadow area without any pro...

    After you apply your knowledge about ambient light to your paintings, you may stumble upon another problem—the lack of contrast. Contrast, after all, requires the presence of dark shades, and you just removed them by making your shadows light and bluish. This problem is very easy to solve: you just need to add another type of shadow that is, actual...

    Sometimes you work hard on the 3D edge of the shadow, and the object still looks pretty flat. You may attempt to fix this by making certain areas in the light brighter. And when you’re out of brightness, you decrease the Saturation to make the relative brightness higher. However, you’re not really making this area brighter—you’re making it shinier....

    Take a look at these fruit. They’re so shiny! And how do you know it? Because they have these bright dots, or bright areas with sharp edges on them. These dots/areas are the specular reflection of the light source. The fruit on the left reflect the sun, and the ones on the right reflect the contour of the sky. But not all surfaces are equally refle...

    Sometimes an object that is nicely shaded still looks quite “digital”, as if it didn’t belong to the scene. Additionally, its contours may look flat, even though the shadow is properly 3D. This problem can be fixed by adding the Fresnel Effect. The Fresnel Effect is a curious phenomenon—a reflective surface is not equally reflective from every poin...

    Even if you did everything right up to this point, your shading may suffer from lack of detail. You may try to solve this by adding a texture to the surface—either with a brush, or a photo. But the end result often looks like the sphere on the left. Why? The texture isn’t really revealed by Value—the brightness of the material—but by shape of the s...

    Rim light can be a great way to accentuate the contours of the object. It allows you to add white—perfect, bright white—even to dark, matter surfaces that can hardly be shaded with anything. However, you need to be careful with it. Rim light can’t simply be drawn as a white outline, or it will have a flattening effect. This white outline should com...

    We’ve already talked about the ambient light being present in the shadow, but there’s one more thing that needs to be taken care of. First, the brighter your light source, the more of its light gets reflected back from the surfaces around the object. So if you have a strong rim light, there’s a chance it will illuminate the shadows quite visibly, a...

    So far we’ve been talking about the outer surface of the objects, but what’s inside matters as well. Some materials are more or less translucent—which means some of the light that hits them gets inside, and brightens them from within. This inside light makes the shadows brighter and shifted towards the hue of the material inside. This effect is pre...

  2. Going too far sucks the life out of the page, making the light harsh and stiff to the eye, while not going far enough leaves the projection faded and washed out, like some faint dream. The darker the scene becomes, the harder the work will be. To draw a true, void-like black, you'll need colored pencils which can easily layer or blend together.

  3. To control and tilt the pencil, use your middle finger. This grip will enable you to use the side of the pencil core, to create wider shaded lines. Move your shoulder instead of your wrist, when moving the pencil back and forth, to control the strokes better. To create fine details, use a regular writing grip.

  4. Jul 21, 2023 · Without it, your drawing will look flat. Start by identifying where the light in the scene is coming from. The parts of the scene that are closer to the light will be lighter, and those further away will be darker. Use your pencil to create these gradients of light and dark. The result? A movie scene drawing that pops right off the page!

  5. Jun 14, 2018 · Draw a little flashlight or sun just to remember where the light source is. Step 4. Where the apple blocks light from reaching the table, let’s draw a cast shadow. You can use a ruler to find the cast shadow’s length. Just align the ruler to your light source and the edge of the apple.

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  7. Nov 14, 2024 · In addition to using the correct hue for shadows and highlights, you also want to make sure that there is enough contrast between your light and dark areas to convey the scene and lighting. Though there are some lighting situations and moods where low contrast is appropriate, drawings tend to look more “3-D” and pop more when there is a good amount of contrast between the light and dark areas.

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